mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 19:42:32 +02:00
2cbb3f377a
* (Add) UVtools now notify when a new version available is detected * (Add) Mutator "Flip" * (Add) Mutator "Rotate" * (Add) User Settings - Many parameters can now be customized to needs * (Add) File load elapsed time into Title bar * (Add) Outline - Print Volume bounds * (Add) Outline - Layer bounds * (Add) Outline - Hollow areas * (Add) Double click layer picture to Zoom To Fit * (Improvement) Huge performance boost in layer reparing and in every mutator * (Improvement) Layer preview is now faster * (Improvement) Islands detection is now better and don't skip any pixel, more islands will show or the region will be bigger * (Improvement) Islands search are now faster, it will jump from island to insland instead of search in every pixel by pixel * (Improvement) ResinTrap detection and corrected some cases where it can't detect a drain * (Improvement) Better memory optimization by dispose all objects on operations * (Improvement) Image engine changed to use only OpenCV Mat instead of two and avoid converting from one to another, as result there's a huge performance gain in some operations (#6) * (Improvement) UVtools now rely on UVtools.Core, and drop the UVtools.Parser. The Core now perform all operations and transformations inplace of the GUI * (Improvement) If error occur during save it will show a message with the error * (Improvement) When rotate layer it will zoom to fit * (Improvement) Allow zoom to fit to print volume area instead of whole build volume * (Removed) ImageSharp dependency * (Removed) UVtools.Parser project * (Fix) Nova3D Elfin printer values changed to Display Width : 131mm / Height : 73mm & Screen X: 2531 / Y: 1410 (#5) * (Fix) Fade resizes make image offset a pixel from layer to layer because of integer placement, now it matain the correct position * (Fix) sl1: AbsoluteCorrection, GammaCorrection, MinExposureTime, MaxExposureTime, FastTiltTime, SlowTiltTime and AreaFill was byte and float values prevents the file from open (#4) * (Fix) zcodex: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: XCorrection and YCorrection was byte and float values prevents the file from open (#4) * (Fix) cws: Wrong # char on .gcode file prevent from printing (#4)
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System;
|
|
using System.Drawing;
|
|
|
|
namespace UVtools.Core.Extensions
|
|
{
|
|
public static class DrawingExtensions
|
|
{
|
|
public static Color FactorColor(this Color color, byte pixelColor, byte min = 0, byte max = byte.MaxValue) =>
|
|
FactorColor(color, pixelColor / 255f, min, max);
|
|
|
|
public static Color FactorColor(this Color color, float factor, byte min = 0, byte max = byte.MaxValue)
|
|
{
|
|
byte r = (byte)(color.R == 0 ? 0 :
|
|
Math.Min(Math.Max(min, color.R * factor), max));
|
|
|
|
byte g = (byte)(color.G == 0 ? 0 :
|
|
Math.Min(Math.Max(min, color.G * factor), max));
|
|
|
|
byte b = (byte)(color.B == 0 ? 0 :
|
|
Math.Min(Math.Max(min, color.B * factor), max));
|
|
return Color.FromArgb(r, g, b);
|
|
}
|
|
|
|
public static int GetArea(this Rectangle rect)
|
|
{
|
|
return rect.Width * rect.Height;
|
|
}
|
|
|
|
public static int GetArea(this Size size)
|
|
{
|
|
return size.Width * size.Height;
|
|
}
|
|
}
|
|
}
|