Files
UVtools/UVtools.ScriptSample/ScriptPreventResinShrinkage.cs
T
2022-12-24 22:06:28 +00:00

180 lines
6.3 KiB
C#

using System;
using System.Drawing;
using System.Linq;
using System.Threading.Tasks;
using UVtools.Core;
using UVtools.Core.Extensions;
using UVtools.Core.Scripting;
using UVtools.Core.Layers;
using Emgu.CV;
using Emgu.CV.CvEnum;
namespace UVtools.ScriptSample;
public class ScriptPreventResinShrinkage : ScriptGlobals
{
readonly ScriptNumericalInput<ushort> GrainSize = new()
{
Label = "Size of the initial grains",
Unit = "px",
Minimum = 1,
Maximum = 500,
Increment = 1,
Value = 11,
};
readonly ScriptNumericalInput<ushort> Spacing = new()
{
Label = "Free space between the grains",
Unit = "px",
Minimum = 1,
Maximum = 500,
Increment = 1,
Value = 9,
};
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Preventing the effects of resin shrinkage";
Script.Description = "Cures a layer in multiple exposures to mitigate resin shrinkage effects";
Script.Author = "Jan Mrázek";
Script.Version = new Version(0, 3);
Script.UserInputs.Add(GrainSize);
Script.UserInputs.Add(Spacing);
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return SlicerFile.CanUseLayerPositionZ ? null : "Your printer/file format is not supported: Unable to have multiple layers in same Z position.";
}
private Mat GenerateDotPattern() {
var pattern = SlicerFile.CreateMat();
var xStep = GrainSize.Value + Spacing.Value;
var yStep = (GrainSize.Value + Spacing.Value) / 2;
var evenRow = false;
for (int y = 0; y < pattern.Size.Height; y += yStep) {
for (int x = 0; x < pattern.Size.Width; x += xStep) {
CvInvoke.Circle(pattern,
new Point(x + (evenRow ? xStep / 2 : 0), y),
GrainSize.Value / 2,
EmguExtensions.WhiteColor,
-1, LineType.FourConnected);
}
evenRow = !evenRow;
}
return pattern;
}
private Mat GenerateLinePattern() {
var pattern = SlicerFile.CreateMat();
var width = GrainSize.Value / 5;
if (width == 0)
width = 1;
var step = GrainSize.Value + Spacing.Value;
for (int x = 0; x < pattern.Size.Width; x += step) {
CvInvoke.Line(pattern,
new Point(x, 0),
new Point(x + pattern.Size.Height, pattern.Size.Height),
EmguExtensions.WhiteColor, width, LineType.FourConnected);
CvInvoke.Line(pattern,
new Point(x, pattern.Size.Height),
new Point(x + pattern.Size.Height, 0),
EmguExtensions.WhiteColor, width, LineType.FourConnected);
}
for (int y = 0; y < pattern.Size.Height; y += step) {
CvInvoke.Line(pattern,
new Point(0, y),
new Point(pattern.Size.Height, y + pattern.Size.Height),
EmguExtensions.WhiteColor, width, LineType.FourConnected);
CvInvoke.Line(pattern,
new Point(0, y),
new Point(pattern.Size.Height, y - pattern.Size.Height),
EmguExtensions.WhiteColor, width, LineType.FourConnected);
}
return pattern;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
Progress.Reset("Changing layers", Operation.LayerRangeCount); // Sets the progress name and number of items to process
var newLayers = new Layer[(int) SlicerFile.LayerCount * 3];
var dotPattern = GenerateDotPattern();
var linePattern = GenerateLinePattern();
using var inverseDotPattern = new Mat();
using var dotLinePattern = new Mat();
CvInvoke.BitwiseNot(dotPattern, inverseDotPattern);
CvInvoke.Dilate(inverseDotPattern, inverseDotPattern, EmguExtensions.Kernel3x3Rectangle,
new Point(-1, -1), 1, BorderType.Reflect101, default);
CvInvoke.BitwiseAnd(inverseDotPattern, linePattern, dotLinePattern);
Parallel.For(Operation.LayerIndexStart, Operation.LayerIndexEnd + 1,
CoreSettings.GetParallelOptions(Progress),
layerIndex =>
{
var fullLayer = SlicerFile[layerIndex];
if (fullLayer.IsEmpty)
{
newLayers[layerIndex * 3] = fullLayer;
return; // Do not apply to empty layers
}
var coresLayer1 = fullLayer.Clone();
var coresLayer2 = fullLayer.Clone();
using var coresMat1 = fullLayer.LayerMat;
// Ensure there is something we can attach to in the previous layer
if (layerIndex > 0) {
using var previousLayerMat = SlicerFile[layerIndex - 1].LayerMat;
CvInvoke.BitwiseAnd(coresMat1, previousLayerMat, coresMat1);
}
using var coresMat2 = coresMat1.Clone();
CvInvoke.BitwiseAnd(coresMat1, dotPattern, coresMat1);
CvInvoke.BitwiseAnd(coresMat2, dotLinePattern, coresMat2);
coresLayer1.LayerMat = coresMat1;
coresLayer2.LayerMat = coresMat2;
// Try to disable lifts for last two subsequent layers
fullLayer.LiftHeightTotal = coresLayer2.LiftHeightTotal = SlicerFile.SupportsGCode ? 0f : 0.1f;
newLayers[layerIndex * 3] = coresLayer1;
newLayers[layerIndex * 3 + 1] = coresLayer2;
newLayers[layerIndex * 3 + 2] = fullLayer;
Progress.LockAndIncrement();
});
// Remove null layers (Empty layers not replicated)
newLayers = newLayers.Where(layer => layer is not null).ToArray();
SlicerFile.SuppressRebuildPropertiesWork(() => {
SlicerFile.Layers = newLayers;
});
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}