Files
UVtools/UVtools.Core/Extensions/FileStreamExtensions.cs
T
2021-10-28 18:53:53 +01:00

143 lines
5.1 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.IO;
using System.Text;
namespace UVtools.Core.Extensions
{
public static class FileStreamExtensions
{
public static uint ReadBytes(this FileStream fs, byte[] bytes, int offset = 0)
{
return (uint)fs.Read(bytes, offset, bytes.Length);
}
public static byte[] ReadBytes(this FileStream fs, int length, int offset = 0)
{
var buffer = new byte[length];
fs.Read(buffer, offset, length);
return buffer;
}
public static byte[] ReadBytes(this FileStream fs, uint length, int offset = 0)
=> fs.ReadBytes((int)length, offset);
/// <summary>
/// Read from current position to the end of the file
/// </summary>
/// <param name="fs"></param>
/// <returns></returns>
public static byte[] ReadToEnd(this FileStream fs)
{
return fs.ReadBytes((uint)(fs.Length - fs.Position));
}
public static uint ReadUShortLittleEndian(this FileStream fs, int offset = 0)
{
return BitExtensions.ToUShortLittleEndian(fs.ReadBytes(2, offset));
}
public static uint ReadUShortBigEndian(this FileStream fs, int offset = 0)
{
return BitExtensions.ToUShortBigEndian(fs.ReadBytes(2, offset));
}
public static uint ReadUIntLittleEndian(this FileStream fs, int offset = 0)
{
return BitExtensions.ToUIntLittleEndian(fs.ReadBytes(4, offset));
}
public static uint ReadUIntBigEndian(this FileStream fs, int offset = 0)
{
return BitExtensions.ToUIntBigEndian(fs.ReadBytes(4, offset));
}
public static void WriteUShortLittleEndian(this FileStream fs, ushort value, int offset = 0)
{
fs.WriteBytes(BitExtensions.ToBytesLittleEndian(value), offset);
}
public static void WriteUShortBigEndian(this FileStream fs, ushort value, int offset = 0)
{
fs.WriteBytes(BitExtensions.ToBytesBigEndian(value), offset);
}
public static void WriteUIntLittleEndian(this FileStream fs, uint value, int offset = 0)
{
fs.WriteBytes(BitExtensions.ToBytesLittleEndian(value), offset);
}
public static void WriteUIntBigEndian(this FileStream fs, uint value, int offset = 0)
{
fs.WriteBytes(BitExtensions.ToBytesBigEndian(value), offset);
}
public static uint WriteStream(this FileStream fs, MemoryStream stream, int offset = 0)
{
return fs.WriteBytes(stream.ToArray(), offset);
}
public static uint WriteBytes(this FileStream fs, byte[] bytes, int offset = 0)
{
fs.Write(bytes, offset, bytes.Length);
return (uint)bytes.Length;
}
public static uint WriteBytes(this Stream stream, byte[] bytes, int offset = 0)
{
stream.Write(bytes, offset, bytes.Length);
return (uint)bytes.Length;
}
public static uint WriteString(this FileStream fs, string text, int offset = 0)
=> fs.WriteString(text, Encoding.UTF8, offset);
public static uint WriteString(this FileStream fs, string text, Encoding encoding, int offset = 0)
{
var bytes = encoding.GetBytes(text);
fs.Write(bytes, offset, bytes.Length);
return (uint)bytes.Length;
}
public static uint WriteLine(this FileStream fs, string text, int offset = 0)
=> fs.WriteLine(text, Encoding.UTF8, offset);
public static uint WriteLine(this FileStream fs, string text, Encoding encoding, int offset = 0)
{
var bytes = encoding.GetBytes(text+Environment.NewLine);
fs.Write(bytes, offset, bytes.Length);
return (uint)bytes.Length;
}
public static uint WriteSerialize(this FileStream fs, object data, int offset = 0)
{
return Helpers.SerializeWriteFileStream(fs, data, offset);
}
/// <summary>
/// Seek to a position, do work and rewind to initial position
/// </summary>
/// <param name="fs"></param>
/// <param name="action"></param>
/// <param name="offset"></param>
/// <param name="seekOrigin"></param>
public static void SeekDoWorkAndRewind(this FileStream fs, long offset, Action action)
=> fs.SeekDoWorkAndRewind(offset, SeekOrigin.Begin, action);
public static void SeekDoWorkAndRewind(this FileStream fs, long offset, SeekOrigin seekOrigin, Action action)
{
var currentPos = fs.Position;
fs.Seek(offset, seekOrigin); // Go to
action.Invoke(); // Do work
fs.Seek(currentPos, SeekOrigin.Begin); // Rewind
}
}
}