mirror of
https://github.com/riegera2412/UVtools.git
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143 lines
5.1 KiB
C#
143 lines
5.1 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.IO;
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using System.Text;
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namespace UVtools.Core.Extensions
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{
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public static class FileStreamExtensions
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{
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public static uint ReadBytes(this FileStream fs, byte[] bytes, int offset = 0)
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{
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return (uint)fs.Read(bytes, offset, bytes.Length);
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}
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public static byte[] ReadBytes(this FileStream fs, int length, int offset = 0)
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{
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var buffer = new byte[length];
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fs.Read(buffer, offset, length);
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return buffer;
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}
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public static byte[] ReadBytes(this FileStream fs, uint length, int offset = 0)
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=> fs.ReadBytes((int)length, offset);
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/// <summary>
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/// Read from current position to the end of the file
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/// </summary>
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/// <param name="fs"></param>
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/// <returns></returns>
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public static byte[] ReadToEnd(this FileStream fs)
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{
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return fs.ReadBytes((uint)(fs.Length - fs.Position));
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}
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public static uint ReadUShortLittleEndian(this FileStream fs, int offset = 0)
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{
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return BitExtensions.ToUShortLittleEndian(fs.ReadBytes(2, offset));
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}
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public static uint ReadUShortBigEndian(this FileStream fs, int offset = 0)
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{
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return BitExtensions.ToUShortBigEndian(fs.ReadBytes(2, offset));
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}
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public static uint ReadUIntLittleEndian(this FileStream fs, int offset = 0)
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{
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return BitExtensions.ToUIntLittleEndian(fs.ReadBytes(4, offset));
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}
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public static uint ReadUIntBigEndian(this FileStream fs, int offset = 0)
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{
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return BitExtensions.ToUIntBigEndian(fs.ReadBytes(4, offset));
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}
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public static void WriteUShortLittleEndian(this FileStream fs, ushort value, int offset = 0)
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{
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fs.WriteBytes(BitExtensions.ToBytesLittleEndian(value), offset);
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}
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public static void WriteUShortBigEndian(this FileStream fs, ushort value, int offset = 0)
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{
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fs.WriteBytes(BitExtensions.ToBytesBigEndian(value), offset);
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}
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public static void WriteUIntLittleEndian(this FileStream fs, uint value, int offset = 0)
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{
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fs.WriteBytes(BitExtensions.ToBytesLittleEndian(value), offset);
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}
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public static void WriteUIntBigEndian(this FileStream fs, uint value, int offset = 0)
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{
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fs.WriteBytes(BitExtensions.ToBytesBigEndian(value), offset);
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}
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public static uint WriteStream(this FileStream fs, MemoryStream stream, int offset = 0)
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{
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return fs.WriteBytes(stream.ToArray(), offset);
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}
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public static uint WriteBytes(this FileStream fs, byte[] bytes, int offset = 0)
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{
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fs.Write(bytes, offset, bytes.Length);
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return (uint)bytes.Length;
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}
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public static uint WriteBytes(this Stream stream, byte[] bytes, int offset = 0)
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{
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stream.Write(bytes, offset, bytes.Length);
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return (uint)bytes.Length;
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}
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public static uint WriteString(this FileStream fs, string text, int offset = 0)
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=> fs.WriteString(text, Encoding.UTF8, offset);
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public static uint WriteString(this FileStream fs, string text, Encoding encoding, int offset = 0)
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{
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var bytes = encoding.GetBytes(text);
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fs.Write(bytes, offset, bytes.Length);
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return (uint)bytes.Length;
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}
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public static uint WriteLine(this FileStream fs, string text, int offset = 0)
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=> fs.WriteLine(text, Encoding.UTF8, offset);
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public static uint WriteLine(this FileStream fs, string text, Encoding encoding, int offset = 0)
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{
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var bytes = encoding.GetBytes(text+Environment.NewLine);
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fs.Write(bytes, offset, bytes.Length);
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return (uint)bytes.Length;
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}
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public static uint WriteSerialize(this FileStream fs, object data, int offset = 0)
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{
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return Helpers.SerializeWriteFileStream(fs, data, offset);
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}
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/// <summary>
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/// Seek to a position, do work and rewind to initial position
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/// </summary>
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/// <param name="fs"></param>
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/// <param name="action"></param>
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/// <param name="offset"></param>
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/// <param name="seekOrigin"></param>
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public static void SeekDoWorkAndRewind(this FileStream fs, long offset, Action action)
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=> fs.SeekDoWorkAndRewind(offset, SeekOrigin.Begin, action);
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public static void SeekDoWorkAndRewind(this FileStream fs, long offset, SeekOrigin seekOrigin, Action action)
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{
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var currentPos = fs.Position;
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fs.Seek(offset, seekOrigin); // Go to
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action.Invoke(); // Do work
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fs.Seek(currentPos, SeekOrigin.Begin); // Rewind
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}
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}
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}
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