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https://github.com/riegera2412/UVtools.git
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c76a68c29b
* (Add) Allow to save properties to clipboard * (Add) Tool: Layer Repair - Allow remove islands below or equal to a pixel count (Suggested by: Nicholas Taylor) * (Add) Issues: Allow sort columns by click them (Suggested by: Nicholas Taylor) * (Improvement) Tool: Pattern - Prevent open this tool when unable to pattern due lack of space * (Fix) Tool: Layer Repair - When issues are not caculated before, they are computed but user settings are ignored
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace UVtools.Core.Extensions
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{
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public static class MathExtensions
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{
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public static byte Clamp(this byte value, byte min, byte max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static sbyte Clamp(this sbyte value, sbyte min, sbyte max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static ushort Clamp(this ushort value, ushort min, ushort max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static short Clamp(this short value, short min, short max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static uint Clamp(this uint value, uint min, uint max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static int Clamp(this int value, int min, int max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static ulong Clamp(this ulong value, ulong min, ulong max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static long Clamp(this long value, long min, long max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static T Clamp<T>(T value, T min, T max) where T : IComparable<T>
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{
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if (value.CompareTo(min) < 0)
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return min;
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if (value.CompareTo(max) > 0)
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return max;
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return value;
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}
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}
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}
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