mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 19:12:31 +02:00
069c521d72
- **File formats:**
- (Add) Transition layer count to the supported files and auto compute transition time on corresponding layers in software mode
- (Add) `HaveTransitionLayers`, `TransitionLayersType`, `BottomLayers`, `NormalLayers`, `TransitionLayers`, `TsmcLayers` properties
- (Add) Layer: `IsTransitionLayer` property
- (Add) SL1: Keyword `TransitionLayerCount_xxx` - Sets the number of transition layers
- (Improvement) CTB, PHZ, FDG: Implement the `ModifiedTimestampMinutes` field, it was the MysteriousId before as an unknown field
- (Fix) CWS: Open in partial mode will cause an exception and prevent file from load
- **CCode:**
- (Add) Allow inverse lifts to work as an retract
- (Fix) Parsing of WaitTimeAfterLift was incorrect when lacking a lift sequence
- (Fix) Layers lacking an exposure time was defaulting to global time, now defaults to 0
- (Fix) Layers without a LED ON (M106) was setting `LightPWM` to the max value (255), now defaults to 0
- **Tools:**
- **Timelapse:**
- (Add) Information: Raise Layer count equivalence
- (Add) Information: Additional lifts to be generated
- (Add) Option: Ensure the last layer - If enabled, it will generate an obligatory layer to cover the last layer
- (Improvement) Optimize lift for virtual layer mode, allowing set a slow and fast lift / retract by using another virtual layyer to emulate a lift
- (Improvement) Allow to define slow and fast speed for virtual layer mode even if TSMC isn't supported
- (Add) Fade exposure time: Setting 'Disable firmware transition layers' - Attempt to disable firmware strict transition layers in favor of this tool
- (Add) Calibration tests: Attempt to auto disable the firmware transifiton layers
- (Change) Edit print parameters: Allow set `BottomLiftHeight` and `LiftHeight` to 0mm
- **UI:**
- (Improvement) Disallow drop files into UI when is processing data / disabled and prevent crashing from that action
- (Improvement) Information tab visibility and MinHeight for data grids
- (Improvement) Hide/show GCode tab when necessary (dependent on file format)
- (Improvement) The 'save as' will show the new file into 'Open recent' files
- **PrusaSlicer printers:**
- (Add) Elegoo Jupiter
- (Add) EPAX X1 4KS
- (Add) EPAX DX1 Pro
- (Add) EPAX DX10 Pro 5K
- (Add) EPAX DX10 Pro 8K
- (Add) EPAX E10 8K
- (Add) EPAX X133 6K
218 lines
8.8 KiB
Plaintext
218 lines
8.8 KiB
Plaintext
//------------------------------------------------
|
|
//--- 010 Editor v8.0.1 Binary Template
|
|
//
|
|
// File: ctb, cbddlp, photon
|
|
// Authors: Tiago Conceição
|
|
//------------------------------------------------
|
|
|
|
LittleEndian();
|
|
|
|
struct HEADER {
|
|
uint Magic <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Version <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
float BedSizeX <fgcolor=cBlack, bgcolor=cRed>;
|
|
float BedSizeY <fgcolor=cBlack, bgcolor=cRed>;
|
|
float BedSizeZ <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
float TotalHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LayerHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LayerExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
|
|
float BottomExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint BottomLayersCount <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint PreviewLargeOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint LayersDefinitionOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint LayerCount <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint PreviewSmallOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint PrintTime <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ProjectorType <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint PrintParametersOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint PrintParametersSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
|
|
ushort LightPWM <fgcolor=cBlack, bgcolor=cRed>;
|
|
ushort BottomLightPWM <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint EncryptionKey <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint SlicerOffset <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint SlicerSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
} header;
|
|
|
|
struct PREVIEW {
|
|
uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown3 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown4 <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
ubyte Data[ImageLength] <fgcolor=cBlack, bgcolor=cYellow>;
|
|
};
|
|
|
|
struct PRINT_PARAMETERS {
|
|
float BottomLiftHeight <fgcolor=cBlack, bgcolor=cRed>;
|
|
float BottomLiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RetractSpeed <fgcolor=cBlack, bgcolor=cRed>;
|
|
float VolumeMl <fgcolor=cBlack, bgcolor=cRed>;
|
|
float WeightG <fgcolor=cBlack, bgcolor=cRed>;
|
|
float CostDollars <fgcolor=cBlack, bgcolor=cRed>;
|
|
float BottomLightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
uint BottomLayerCount <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Padding1 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Padding2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Padding3 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Padding4 <fgcolor=cBlack, bgcolor=cRed>;
|
|
};
|
|
|
|
struct SLICER_INFO {
|
|
float BottomLiftDistance2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float BottomLiftSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftHeight2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RetractHeight2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RetractSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RestTimeAfterLift <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
uint MachineNameAddress <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint MachineNameSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint PerLayerSettings <fgcolor=cBlack, bgcolor=cRed, format=hex>; // 0/8 for cbddlp files, 0xF (15) for ctb files, 0x2000000F (536870927) for v3 ctb and 1073741839 for v4 ctb files to allow per layer parameters
|
|
uint TimestampMinutes <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint SoftwareVersion <fgcolor=cBlack, bgcolor=cRed, format=hex>; // ctb v3 = 17171200 | ctb v4 pro = 16777216
|
|
float RestTimeAfterRetract <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RestTimeAfterLift2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint TransitionLayerCount <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint PrintParametersV4Address <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Padding2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Padding3 <fgcolor=cBlack, bgcolor=cRed>;
|
|
|
|
if(MachineNameAddress > 0 && MachineNameSize > 0)
|
|
{
|
|
char MachineName[MachineNameSize] <fgcolor=cBlack, bgcolor=cRed>;
|
|
}
|
|
};
|
|
|
|
|
|
if(header.PreviewLargeOffsetAddress > 0)
|
|
{
|
|
FSeek(header.PreviewLargeOffsetAddress);
|
|
PREVIEW previewLarge <fgcolor=cBlack, bgcolor=cYellow>;
|
|
}
|
|
if(header.PreviewSmallOffsetAddress > 0)
|
|
{
|
|
FSeek(header.PreviewSmallOffsetAddress);
|
|
PREVIEW previewSmall <fgcolor=cBlack, bgcolor=cYellow>;
|
|
}
|
|
|
|
if(header.PrintParametersOffsetAddress > 0){
|
|
FSeek(header.PrintParametersOffsetAddress);
|
|
PRINT_PARAMETERS parameters <fgcolor=cBlack, bgcolor=cYellow>;
|
|
}
|
|
|
|
if(header.SlicerOffset > 0){
|
|
FSeek(header.SlicerOffset);
|
|
SLICER_INFO SlicerInfo <fgcolor=cBlack, bgcolor=cYellow>;
|
|
}
|
|
|
|
if(header.Version >= 4)
|
|
{
|
|
FSeek(SlicerInfo.PrintParametersV4Address);
|
|
struct PRINT_PARAMETERS_V4
|
|
{
|
|
float BottomRetractSpeed <fgcolor=cWhite, bgcolor=cBlue>;
|
|
float BottomRetractSpeed2 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
uint Padding1 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
float Four1 <fgcolor=cWhite, bgcolor=cBlue>; // 4?
|
|
uint Padding2 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
float Four2 <fgcolor=cWhite, bgcolor=cBlue>; // 4?
|
|
float RestTimeAfterRetract <fgcolor=cWhite, bgcolor=cBlue>;
|
|
float RestTimeAfterLift <fgcolor=cWhite, bgcolor=cBlue>;
|
|
float RestTimeBeforeLift <fgcolor=cWhite, bgcolor=cBlue>;
|
|
float BottomRetractHeight2 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
float Unknown1 <fgcolor=cWhite, bgcolor=cBlue>; // 2955.996 or uint:1161347054 but changes
|
|
uint Unknown2 <fgcolor=cWhite, bgcolor=cBlue>; // 73470 but changes
|
|
uint Unknown3 <fgcolor=cWhite, bgcolor=cBlue>; // 5?
|
|
uint LastLayerIndex <fgcolor=cWhite, bgcolor=cBlue>; // LayerCount-1
|
|
uint Padding3 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
uint Padding4 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
uint Padding5 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
uint Padding6 <fgcolor=cWhite, bgcolor=cBlue>;
|
|
uint DisclaimerAddress <fgcolor=cWhite, bgcolor=cBlue>;
|
|
uint DisclaimerLength <fgcolor=cWhite, bgcolor=cBlue>; // 320
|
|
ubyte Reserved[384] <fgcolor=cYellow, bgcolor=cBlue>;
|
|
} printParametersV4;
|
|
|
|
FSeek(printParametersV4.DisclaimerAddress);
|
|
char DisclaimerText[printParametersV4.DisclaimerLength] <fgcolor=cBlack, bgcolor=cYellow>;;
|
|
|
|
}
|
|
|
|
struct LAYER_DATA {
|
|
float LayerPositionZ <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LayerExposure <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LightOffSeconds <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint DataAddress <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint DataSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint TableSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown3 <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint Unknown4 <fgcolor=cBlack, bgcolor=cRed>;
|
|
};
|
|
|
|
struct LAYER_DATAEX {
|
|
LAYER_DATA LayerData <fgcolor=cBlack, bgcolor=cRed>;
|
|
uint TotalSize <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftHeight2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LiftSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RetractSpeed <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RetractHeight2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RetractSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RestTimeBeforeLift <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RestTimeAfterLift <fgcolor=cBlack, bgcolor=cRed>;
|
|
float RestTimeAfterRetract <fgcolor=cBlack, bgcolor=cRed>;
|
|
float LightPWM <fgcolor=cBlack, bgcolor=cRed>;
|
|
};
|
|
|
|
|
|
typedef struct(int size) {
|
|
ubyte layerDataBlock[size] <fgcolor=cBlack, bgcolor=cGreen>;
|
|
} LAYER_RLE;
|
|
|
|
FSeek(header.LayersDefinitionOffsetAddress);
|
|
struct LAYERS {
|
|
local int aa;
|
|
local int i;
|
|
local uint currentPos;
|
|
local uint aaLevel = Max(1, header.AntiAliasLevel);
|
|
|
|
for( aa = 0; aa < aaLevel; aa++)
|
|
{
|
|
for( i = 0; i < header.LayerCount; i++ ){
|
|
LAYER_DATA layerData <fgcolor=cBlack, bgcolor=cYellow>;
|
|
currentPos = FTell();
|
|
|
|
if(header.Version >= 3)
|
|
{
|
|
FSeek(layerData.DataAddress - 84);
|
|
LAYER_DATAEX layerDataEx;
|
|
}
|
|
|
|
FSeek(layerData.DataAddress);
|
|
LAYER_RLE layerRLE(layerData.DataSize);
|
|
FSeek(currentPos);
|
|
}
|
|
}
|
|
} layers;
|