mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 19:12:31 +02:00
069c521d72
- **File formats:**
- (Add) Transition layer count to the supported files and auto compute transition time on corresponding layers in software mode
- (Add) `HaveTransitionLayers`, `TransitionLayersType`, `BottomLayers`, `NormalLayers`, `TransitionLayers`, `TsmcLayers` properties
- (Add) Layer: `IsTransitionLayer` property
- (Add) SL1: Keyword `TransitionLayerCount_xxx` - Sets the number of transition layers
- (Improvement) CTB, PHZ, FDG: Implement the `ModifiedTimestampMinutes` field, it was the MysteriousId before as an unknown field
- (Fix) CWS: Open in partial mode will cause an exception and prevent file from load
- **CCode:**
- (Add) Allow inverse lifts to work as an retract
- (Fix) Parsing of WaitTimeAfterLift was incorrect when lacking a lift sequence
- (Fix) Layers lacking an exposure time was defaulting to global time, now defaults to 0
- (Fix) Layers without a LED ON (M106) was setting `LightPWM` to the max value (255), now defaults to 0
- **Tools:**
- **Timelapse:**
- (Add) Information: Raise Layer count equivalence
- (Add) Information: Additional lifts to be generated
- (Add) Option: Ensure the last layer - If enabled, it will generate an obligatory layer to cover the last layer
- (Improvement) Optimize lift for virtual layer mode, allowing set a slow and fast lift / retract by using another virtual layyer to emulate a lift
- (Improvement) Allow to define slow and fast speed for virtual layer mode even if TSMC isn't supported
- (Add) Fade exposure time: Setting 'Disable firmware transition layers' - Attempt to disable firmware strict transition layers in favor of this tool
- (Add) Calibration tests: Attempt to auto disable the firmware transifiton layers
- (Change) Edit print parameters: Allow set `BottomLiftHeight` and `LiftHeight` to 0mm
- **UI:**
- (Improvement) Disallow drop files into UI when is processing data / disabled and prevent crashing from that action
- (Improvement) Information tab visibility and MinHeight for data grids
- (Improvement) Hide/show GCode tab when necessary (dependent on file format)
- (Improvement) The 'save as' will show the new file into 'Open recent' files
- **PrusaSlicer printers:**
- (Add) Elegoo Jupiter
- (Add) EPAX X1 4KS
- (Add) EPAX DX1 Pro
- (Add) EPAX DX10 Pro 5K
- (Add) EPAX DX10 Pro 8K
- (Add) EPAX E10 8K
- (Add) EPAX X133 6K
128 lines
5.0 KiB
Plaintext
128 lines
5.0 KiB
Plaintext
//------------------------------------------------
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//--- 010 Editor v8.0.1 Binary Template
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//
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// File: phz
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// Authors: Tiago Conceição
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//------------------------------------------------
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LittleEndian();
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struct HEADER {
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uint Magic <fgcolor=cBlack, bgcolor=cRed>;
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uint Version <fgcolor=cBlack, bgcolor=cRed>;
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float LayerHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float LayerExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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float BottomExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayersCount <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewLargeOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint LayersDefinitionOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint LayerCount <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewSmallOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint PrintTime <fgcolor=cBlack, bgcolor=cRed>;
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uint ProjectorType <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
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ushort LightPWM <fgcolor=cBlack, bgcolor=cRed>;
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ushort BottomLightPWM <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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float TotalHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeX <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeY <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeZ <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionKey <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayersCount2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float RetractSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float VolumeMl <fgcolor=cBlack, bgcolor=cRed>;
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float WeightG <fgcolor=cBlack, bgcolor=cRed>;
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float CostDollars <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameSize <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionMode <fgcolor=cBlack, bgcolor=cRed>;
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uint TimestampMinutes <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevelInfo <fgcolor=cBlack, bgcolor=cRed>;
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uint SoftwareVersion <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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} header;
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struct PREVIEW {
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown3 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown4 <fgcolor=cBlack, bgcolor=cRed>;
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ubyte Data[ImageLength] <fgcolor=cBlack, bgcolor=cYellow>;
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};
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if(header.PreviewLargeOffsetAddress > 0)
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{
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FSeek(header.PreviewLargeOffsetAddress);
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PREVIEW previewLarge <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.PreviewSmallOffsetAddress > 0)
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{
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FSeek(header.PreviewSmallOffsetAddress);
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PREVIEW previewSmall <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.MachineNameAddress > 0 && header.MachineNameSize > 0)
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{
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FSeek(header.MachineNameAddress);
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char MachineName[header.MachineNameSize] <fgcolor=cBlack, bgcolor=cGreen>;
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}
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struct LAYER_DATA {
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float PositionZ <fgcolor=cBlack, bgcolor=cRed>;
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float Exposure <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffSeconds <fgcolor=cBlack, bgcolor=cRed>;
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uint DataAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint DataSize <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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};
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typedef struct(int size) {
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ubyte layerDataBlock[size] <fgcolor=cBlack, bgcolor=cGreen>;
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} LAYER_RLE;
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FSeek(header.LayersDefinitionOffsetAddress);
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struct LAYERS {
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local int i = 0;
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local uint currentPos;
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for( i = 0; i < header.LayerCount; i++ ){
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LAYER_DATA layerData <fgcolor=cBlack, bgcolor=cYellow>;
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currentPos = FTell();
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FSeek(layerData.DataAddress);
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LAYER_RLE layerRLE(layerData.DataSize);
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FSeek(currentPos);
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}
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} layers;
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