Files
UVtools/UVtools.WPF/Controls/Tools/ToolRepairLayersControl.axaml.cs
T

77 lines
3.6 KiB
C#

using Avalonia.Markup.Xaml;
using UVtools.Core.Operations;
using UVtools.WPF.Windows;
namespace UVtools.WPF.Controls.Tools;
public class ToolRepairLayersControl : ToolControl
{
public OperationRepairLayers Operation => BaseOperation as OperationRepairLayers;
public ToolRepairLayersControl()
{
BaseOperation = new OperationRepairLayers(SlicerFile);
if (!ValidateSpawn()) return;
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
public static OperationRepairLayers GetOperationRepairLayers() => new (App.SlicerFile)
{
RepairIslands = UserSettings.Instance.LayerRepair.RepairIslands,
RepairResinTraps = UserSettings.Instance.LayerRepair.RepairResinTraps,
RepairSuctionCups = UserSettings.Instance.LayerRepair.RepairSuctionCups,
RemoveEmptyLayers = UserSettings.Instance.LayerRepair.RemoveEmptyLayers,
RemoveIslandsBelowEqualPixelCount = UserSettings.Instance.LayerRepair.RemoveIslandsBelowEqualPixels,
RemoveIslandsRecursiveIterations = UserSettings.Instance.LayerRepair.RemoveIslandsRecursiveIterations,
AttachIslandsBelowLayers = UserSettings.Instance.LayerRepair.AttachIslandsBelowLayers,
ResinTrapsOverlapBy = UserSettings.Instance.LayerRepair.ResinTrapsOverlapBy,
SuctionCupsVentHole = UserSettings.Instance.LayerRepair.SuctionCupsVentHole,
GapClosingIterations = UserSettings.Instance.LayerRepair.ClosingIterations,
NoiseRemovalIterations = UserSettings.Instance.LayerRepair.OpeningIterations,
IslandDetectionConfig = App.MainWindow.GetIslandDetectionConfiguration()
};
public void SetFromUserSettings()
{
Operation.RepairIslands = UserSettings.Instance.LayerRepair.RepairIslands;
Operation.RepairResinTraps = UserSettings.Instance.LayerRepair.RepairResinTraps;
Operation.RepairSuctionCups = UserSettings.Instance.LayerRepair.RepairSuctionCups;
Operation.RemoveEmptyLayers = UserSettings.Instance.LayerRepair.RemoveEmptyLayers;
Operation.RemoveIslandsBelowEqualPixelCount = UserSettings.Instance.LayerRepair.RemoveIslandsBelowEqualPixels;
Operation.RemoveIslandsRecursiveIterations = UserSettings.Instance.LayerRepair.RemoveIslandsRecursiveIterations;
Operation.AttachIslandsBelowLayers = UserSettings.Instance.LayerRepair.AttachIslandsBelowLayers;
Operation.ResinTrapsOverlapBy = UserSettings.Instance.LayerRepair.ResinTrapsOverlapBy;
Operation.SuctionCupsVentHole = UserSettings.Instance.LayerRepair.SuctionCupsVentHole;
Operation.GapClosingIterations = UserSettings.Instance.LayerRepair.ClosingIterations;
Operation.NoiseRemovalIterations = UserSettings.Instance.LayerRepair.OpeningIterations;
}
public override void Callback(ToolWindow.Callbacks callback)
{
switch (callback)
{
case ToolWindow.Callbacks.Init:
ParentWindow.LayerRangeVisible = false;
ParentWindow.IsCheckBox1Visible = true;
SetFromUserSettings();
Operation.IslandDetectionConfig = App.MainWindow.GetIslandDetectionConfiguration();
break;
case ToolWindow.Callbacks.Loaded:
Operation.IslandDetectionConfig = App.MainWindow.GetIslandDetectionConfiguration();
break;
case ToolWindow.Callbacks.Checkbox1:
ParentWindow.LayerRangeVisible = ParentWindow.IsCheckBox1Checked;
if (!ParentWindow.IsCheckBox1Checked)
{
ParentWindow.SelectAllLayers();
}
break;
}
}
}