Files
UVtools/Scripts/UVtools.ScriptSample/ScriptBuildGrid.cs
T
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

120 lines
3.7 KiB
C#

using Emgu.CV;
using Emgu.CV.CvEnum;
using System;
using System.Drawing;
using UVtools.Core.Extensions;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample;
public class ScriptBuildGrid : ScriptGlobals
{
readonly ScriptNumericalInput<ushort> GridSpacing = new()
{
Label = "Size of the initial grains",
Unit = "px",
Minimum = 1,
Maximum = 10000,
Increment = 1,
Value = 200,
};
readonly ScriptNumericalInput<ushort> GridWidth = new()
{
Label = "Width of line",
Unit = "px",
Minimum = 1,
Maximum = 500,
Increment = 1,
Value = 1,
};
readonly ScriptNumericalInput<float> ExposureTime = new()
{
Label = "Exposure time",
Unit = "s",
Minimum = 0.1f,
Maximum = 1000f,
Increment = 0.5f,
DecimalPlates = 2,
Value = 1,
};
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Build grid pattern";
Script.Description = "Useful for measuring backlight quality";
Script.Author = "Jan Mrázek";
Script.Version = new Version(0, 1);
Script.UserInputs.Add(GridSpacing);
Script.UserInputs.Add(GridWidth);
Script.UserInputs.Add(ExposureTime);
ExposureTime.Value = SlicerFile.BottomExposureTime;
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return null;
}
private Mat GenerateGridPattern()
{
var pattern = SlicerFile.CreateMat();
for (int x = pattern.Size.Width / 2; x < pattern.Size.Width; x += GridSpacing.Value) {
CvInvoke.Line(pattern,
new Point(x, 0),
new Point(x, pattern.Size.Height),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
CvInvoke.Line(pattern,
new Point(pattern.Size.Width - x, 0),
new Point(pattern.Size.Width - x, pattern.Size.Height),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
}
for (int y = pattern.Size.Height / 2; y < pattern.Size.Height; y += GridSpacing.Value) {
CvInvoke.Line(pattern,
new Point(0, y),
new Point(pattern.Size.Width, y),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
CvInvoke.Line(pattern,
new Point(0, pattern.Size.Height - y),
new Point(pattern.Size.Width, pattern.Size.Height - y),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
}
return pattern;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
Progress.Reset("Changing layers", 2); // Sets the progress name and number of items to process
SlicerFile.Reallocate(2);
using var pattern = GenerateGridPattern();
SlicerFile[0].LayerMat = pattern;
Progress++;
SlicerFile[0].CopyImageTo(SlicerFile[1]);
Progress++;
SlicerFile.BottomLayerCount = 2; // Sanitize bottom layer count
SlicerFile.BottomExposureTime = ExposureTime.Value;
SlicerFile.ExposureTime = ExposureTime.Value;
return !Progress.Token.IsCancellationRequested;
}
}