mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 11:32:33 +02:00
8e4995a6a5
- **UVtoolsCmd:**
- **print-properties:**
- (Change) `-b`, `--base` option to `-a`, `-all` to indicate all properties and sub-properties, now defaults to only show base properties
- (Add) `-r`, `--range` option to prints only the matching layer(s) index(es) in a range
- (Add) `-i`, `--indexes` option to prints only the matching layer(s) index(es)
- (Add) Command: `set-properties <input-file> <property=value> Set properties in a file or to it layers with new values`
- (Add) Command: `print-issues <input-file> Detect and print issues in a file`
- (Add) New option to the `run` command: `-p, --property <property=value> Set a property with a new value (Compatible with operations only)`
- (Remove) Command: `print-layers` as it has been moved to `print-properties`, use `-r :` to obtain same result as default on `print-layers`
- **Issues:**
- (Fix) Issues groups with only one issue was displaying the wrong area value
- (Fix) Volume incorrectly calculated, resulting in a high value for group of issues
- (Fix) Incorrect calculation of the bounding rectangle for a group of issues
- **Repair layers:**
- (Add) Switch to opt between "Re-detect the selected issues before repair" and "Use and repair the previous detected issues" (Default)
- (Improvement) Do not allow to run the tool if there are no detected issues when the option "Use and repair the previous detected issues" is selected
- (Improvement) Linux: Recompile libcvextern.so on a older system to be able to run on both older and newest system (#603)
- (Upgrade) .NET from 6.0.10 to 6.0.11
128 lines
3.0 KiB
C#
128 lines
3.0 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using Avalonia.Media;
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namespace UVtools.WPF.Structures;
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public class Color
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{
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public byte A;
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public byte R;
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public byte G;
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public byte B;
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public Color()
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{ }
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public Color(byte a, byte r, byte g, byte b)
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{
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A = a;
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R = r;
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G = g;
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B = b;
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}
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public Color(Color color)
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: this(color.A, color.R, color.G, color.B)
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{
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}
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public Color(Avalonia.Media.Color color)
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: this(color.A, color.R, color.G, color.B)
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{
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}
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public Color(SolidColorBrush brush)
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: this(brush.Color)
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{
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}
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public System.Drawing.Color ToDotNet()
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{
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return System.Drawing.Color.FromArgb(A, R, G, B);
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}
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public Avalonia.Media.Color ToAvalonia()
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{
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return new Avalonia.Media.Color(A, R, G, B);
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}
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public bool IsEmpty => ReferenceEquals(this, Empty);
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public static Color FromArgb(byte a, byte r, byte g, byte b)
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{
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return new Color(a, r, g, b);
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}
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public static Color Empty => new(0,0,0,0);
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public Color FactorColor(byte pixelColor, byte min = 0, byte max = byte.MaxValue) =>
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FactorColor(pixelColor / 255f, min, max);
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public Color FactorColor(float factor, byte min = 0, byte max = byte.MaxValue)
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{
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byte r = (byte)(R == 0 ? 0 :
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Math.Min(Math.Max(min, R * factor), max));
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byte g = (byte)(G == 0 ? 0 :
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Math.Min(Math.Max(min, G * factor), max));
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byte b = (byte)(B == 0 ? 0 :
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Math.Min(Math.Max(min, B * factor), max));
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return Color.FromArgb(A, r, g, b);
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}
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/// <summary>
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/// Returns the integer representation of the color.
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/// </summary>
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/// <returns>
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/// The integer representation of the color.
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/// </returns>
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public uint ToUint32()
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{
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return ((uint)A << 24) | ((uint)R << 16) | ((uint)G << 8) | (uint)B;
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}
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/// <summary>
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/// Check if two colors are equal.
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/// </summary>
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public bool Equals(Color other)
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{
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return A == other.A && R == other.R && G == other.G && B == other.B;
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}
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public override bool Equals(object obj)
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{
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return obj is Color other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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int hashCode = A.GetHashCode();
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hashCode = (hashCode * 397) ^ R.GetHashCode();
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hashCode = (hashCode * 397) ^ G.GetHashCode();
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hashCode = (hashCode * 397) ^ B.GetHashCode();
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return hashCode;
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}
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}
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public static bool operator ==(Color left, Color right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Color left, Color right)
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{
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return !left.Equals(right);
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}
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} |