Files
UVtools/UVtools.WPF/Structures/Color.cs
T
Tiago Conceição 8e4995a6a5 v3.8.3
- **UVtoolsCmd:**
  - **print-properties:**
    - (Change) `-b`, `--base` option to `-a`, `-all` to indicate all properties and sub-properties, now defaults to only show base properties
    - (Add) `-r`, `--range` option to prints only the matching layer(s) index(es) in a range
    - (Add) `-i`, `--indexes` option to prints only the matching layer(s) index(es)
  - (Add) Command: `set-properties <input-file> <property=value> Set properties in a file or to it layers with new values`
  - (Add) Command: `print-issues <input-file> Detect and print issues in a file`
  - (Add) New option to the `run` command: `-p, --property <property=value>  Set a property with a new value (Compatible with operations only)`
  - (Remove) Command: `print-layers` as it has been moved to `print-properties`, use `-r :` to obtain same result as default on `print-layers`
- **Issues:**
  - (Fix) Issues groups with only one issue was displaying the wrong area value
  - (Fix) Volume incorrectly calculated, resulting in a high value for group of issues
  - (Fix) Incorrect calculation of the bounding rectangle for a group of issues
- **Repair layers:**
  - (Add) Switch to opt between "Re-detect the selected issues before repair" and "Use and repair the previous detected issues" (Default)
  - (Improvement) Do not allow to run the tool if there are no detected issues when the option "Use and repair the previous detected issues" is selected
- (Improvement) Linux: Recompile libcvextern.so on a older system to be able to run on both older and newest system (#603)
- (Upgrade) .NET from 6.0.10 to 6.0.11
2022-11-10 04:09:00 +00:00

128 lines
3.0 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using Avalonia.Media;
namespace UVtools.WPF.Structures;
public class Color
{
public byte A;
public byte R;
public byte G;
public byte B;
public Color()
{ }
public Color(byte a, byte r, byte g, byte b)
{
A = a;
R = r;
G = g;
B = b;
}
public Color(Color color)
: this(color.A, color.R, color.G, color.B)
{
}
public Color(Avalonia.Media.Color color)
: this(color.A, color.R, color.G, color.B)
{
}
public Color(SolidColorBrush brush)
: this(brush.Color)
{
}
public System.Drawing.Color ToDotNet()
{
return System.Drawing.Color.FromArgb(A, R, G, B);
}
public Avalonia.Media.Color ToAvalonia()
{
return new Avalonia.Media.Color(A, R, G, B);
}
public bool IsEmpty => ReferenceEquals(this, Empty);
public static Color FromArgb(byte a, byte r, byte g, byte b)
{
return new Color(a, r, g, b);
}
public static Color Empty => new(0,0,0,0);
public Color FactorColor(byte pixelColor, byte min = 0, byte max = byte.MaxValue) =>
FactorColor(pixelColor / 255f, min, max);
public Color FactorColor(float factor, byte min = 0, byte max = byte.MaxValue)
{
byte r = (byte)(R == 0 ? 0 :
Math.Min(Math.Max(min, R * factor), max));
byte g = (byte)(G == 0 ? 0 :
Math.Min(Math.Max(min, G * factor), max));
byte b = (byte)(B == 0 ? 0 :
Math.Min(Math.Max(min, B * factor), max));
return Color.FromArgb(A, r, g, b);
}
/// <summary>
/// Returns the integer representation of the color.
/// </summary>
/// <returns>
/// The integer representation of the color.
/// </returns>
public uint ToUint32()
{
return ((uint)A << 24) | ((uint)R << 16) | ((uint)G << 8) | (uint)B;
}
/// <summary>
/// Check if two colors are equal.
/// </summary>
public bool Equals(Color other)
{
return A == other.A && R == other.R && G == other.G && B == other.B;
}
public override bool Equals(object obj)
{
return obj is Color other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
int hashCode = A.GetHashCode();
hashCode = (hashCode * 397) ^ R.GetHashCode();
hashCode = (hashCode * 397) ^ G.GetHashCode();
hashCode = (hashCode * 397) ^ B.GetHashCode();
return hashCode;
}
}
public static bool operator ==(Color left, Color right)
{
return left.Equals(right);
}
public static bool operator !=(Color left, Color right)
{
return !left.Equals(right);
}
}