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UVtools/build/CreateRelease.sh
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Tiago Conceição ee50e400b6 Better build script
2022-03-19 18:47:35 +00:00

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#!/bin/bash
#
# Script to publish and pack UVtools to a platform
# Clone the repo first from github:
# git clone https://github.com/sn4k3/UVtools
# Then run this script
# usage 1: ./createRelease.sh clean
# usage 2: ./createRelease.sh -b osx-x64
# usage 3: ./createRelease.sh -b -z osx-x64
#
cd "$(dirname "$0")"
cd ..
[ ! -d "UVtools.Core" ] && echo "UVtools.Core not found!" && exit -1
#runtime=$1
for runtime in $@; do :; done # Get last argument
rootDir="$(pwd)"
toolsDir="$rootDir/build/tools"
coreDir="$rootDir/UVtools.Core"
version="$(grep -oP '<Version>\K(\d\.\d\.\d)(?=<\/Version>)' $coreDir/UVtools.Core.csproj)"
platformsDir="$rootDir/UVtools.Platforms"
runtimePlatformDir="$platformsDir/$runtime"
publishName="UVtools_${runtime}_v$version"
publishDir="$rootDir/publish"
publishRuntimeDir="$publishDir/$publishName"
buildProject="UVtools.WPF"
buildWith="Release"
projectDir="$rootDir/$buildProject"
netVersion="6.0"
toolAppImage="$toolsDir/appimagetool-x86_64/AppRun"
if [[ $runtime = "clean" ]]; then
echo "Cleaning publish directory"
rm -rf "$publishDir" 2>/dev/null
exit
fi
bundlePublish=false
keepNetPublish=false
zipPackage=false
while getopts 'bzk' flag; do
case "${flag}" in
b) bundlePublish=true ;;
k) keepNetPublish=true ;;
z) zipPackage=true ;;
*) echo "Usage:"
echo "clean Cleans the publish folder and it's contents"
echo "-b Bundle and wrap the appication into (.App for mac) or (.AppImage for linux)"
echo "-k Keeps the publish contents for the packed runtimes when bundling .App and .AppImage (-b)"
echo "-z Zip published package"
exit 1 ;;
esac
done
# Checks
if ! command -v dotnet &> /dev/null
then
echo "dotnet not installed, please install .NET SDK $netVersion.x, dotnet-sdk or dotnet-sdk-$netVersion"
exit
fi
if [ -z "$version" ]; then
echo "UVtools version not found, please check path and script"
exit -1
fi
if [ -z "$runtime" ]; then
echo "No runtime selected, please pick one of the following:"
ls "$platformsDir"
exit -1
fi
if [[ ! $runtime = *-* && ! $runtime = *-arm && ! $runtime = *-x64 && ! $runtime = *-x86 ]]; then
echo "The runtime '$runtime' is not valid, please pick one of the following:"
ls "$platformsDir"
exit -1
fi
if [ ! $runtime = "win-x64" -a ! -d "$platformsDir/$runtime" ]; then
echo "The runtime '$runtime' is not valid, please pick one of the following:"
ls "$platformsDir"
exit -1
fi
echo "1. Preparing the environment"
rm -rf "$publishRuntimeDir" 2>/dev/null
[ "$zipPackage" = true ] && rm -f "$publishDir/$publishName.zip" 2>/dev/null
echo "2. Publishing UVtools v$version for: $runtime"
dotnet publish $buildProject -o "$publishRuntimeDir" -c $buildWith -r $runtime -p:PublishReadyToRun=true --self-contained
echo "3. Copying dependencies"
echo $runtime > "$publishRuntimeDir/runtime_package.dat"
find "$runtimePlatformDir" -type f | grep -i lib | xargs -i cp -fv {} "$publishRuntimeDir/"
echo "4. Cleaning up"
rm -rf "$projectDir/bin/$buildWith/net$netVersion/$runtime" 2>/dev/null
rm -rf "$projectDir/obj/$buildWith/net$netVersion/$runtime" 2>/dev/null
echo "5. Setting Permissions"
chmod -fv a+x "$publishRuntimeDir/UVtools"
chmod -fv a+x "$publishRuntimeDir/UVtools.sh"
if [[ $runtime = osx-* ]]; then
if [[ $bundlePublish = true ]]; then
echo "6. macOS: Creating app bundle"
osxApp="$publishDir/$publishName.app"
rm -rf "$osxApp" 2>/dev/null
mkdir -p "$osxApp/Contents/MacOS"
mkdir -p "$osxApp/Contents/Resources"
cp -f "$rootDir/UVtools.CAD/UVtools.icns" "$osxApp/Contents/Resources/"
cp -f "$platformsDir/osx/Info.plist" "$osxApp/Contents/"
cp -f "$platformsDir/osx/UVtools.entitlements" "$osxApp/Contents/"
cp -a "$publishRuntimeDir/." "$osxApp/Contents/MacOS"
sed -i "s/#VERSION/$version/g" "$osxApp/Contents/Info.plist"
# Remove the base publish if able
[ "$keepNetPublish" = false ] && rm -rf "$publishRuntimeDir" 2>/dev/null
# Packing AppImage
if [ "$zipPackage" = true -a -d "$osxApp" ] ; then
echo "7. Compressing '$publishName.app' to '$publishName.zip'"
cd "$publishDir"
mv "$publishName.app" "UVtools.app"
zip -r "$publishDir/$publishName.zip" "UVtools.app"
mv "UVtools.app" "$publishName.app"
cd "$rootDir"
zipPackage=false
else
echo "7. Skipping Zip"
fi
fi
elif [[ $runtime = win-* ]]; then
echo "6. Windows should be published in a windows machine!"
else
if [[ $bundlePublish = true ]]; then
echo "6. Linux: Creating AppImage bundle"
linuxAppDir="$publishDir/$publishName.AppDir"
linuxAppImage="$publishDir/$publishName.AppImage"
rm -f "$linuxAppImage" 2>/dev/null
rm -rf "$linuxAppDir" 2>/dev/null
cp -rf "$platformsDir/AppImage/." "$linuxAppDir"
cp -f "$rootDir/UVtools.CAD/UVtools.png" "$linuxAppDir/"
mkdir -p "$linuxAppDir/usr/bin"
cp -a "$publishRuntimeDir/." "$linuxAppDir/usr/bin"
# Create the AppImage
chmod a+x "$toolAppImage"
ARCH=x86_64 "$toolAppImage" "$linuxAppDir" "$linuxAppImage"
chmod a+x "$linuxAppImage"
# Remove the base publish if able
#[ "$keepNetPublish" = false ] && rm -rf "$publishRuntimeDir" 2>/dev/null
#
# Packing AppImage
#if [ "$zipPackage" = true -a -f "$linuxAppImage" ] ; then
# echo "7. Compressing '$publishName.AppImage' to '$publishName.zip'"
# cd "$publishDir"
# zip "$publishDir/$publishName.zip" "$publishName.AppImage"
# printf "@ $publishName.AppImage\n@=UVtools.AppImage\n" | zipnote -w "$publishDir/$publishName.zip"
# cd "$rootDir"
# zipPackage=false
#else
# echo "7. Skipping Zip"
#fi
# Remove the tool & cleanup
rm -rf "$linuxAppDir" 2>/dev/null
fi
fi
# Zip generic builds
if [ "$zipPackage" = true -a -d "$publishRuntimeDir" ] ; then
echo "7. Compressing '$runtime' to '$publishName.zip'"
cd "$publishRuntimeDir"
zip -r "$publishDir/$publishName.zip" .
cd "$rootDir"
else
echo "7. Skipping Zip"
fi
#while true; do
# read -p "6. Would you like to Zip the package? [Y/N] " yn
# case $yn in
# [Yy]* )
# [Nn]* ) echo "Skipping Zip"; break;;
# * ) echo "Please answer yes or no.";;
# esac
#done
echo "8. Completed"