Files
UVtools/UVtools.Core/GCode/GCodeLayer.cs
T
Tiago Conceição ada646f92d v2.16.0
- **(Add) PrusaSlicer printers:**
   - Creality HALOT-MAX CL-133
   - Nova3D Elfin2
   - Nova3D Elfin2 Mono SE
   - Nova3D Elfin3 Mini
   - Nova3D Bene4
   - Nova3D Bene5
   - Nova3D Whale
   - Nova3D Whale2
- **About box:**
  - (Add) Runtime information
  - (Fix) Limit panels width and height to not overgrow
- **(Fix) macOS:**
   - macOS version auto-upgrade (Will only work on future releases and if running v2.16.0 or greater)
   - Demo file not loading
   - Auto disable windows scaling factor when on Monjave or greater on new instalations
- (Add) Tool: Raise platform on print finish
- (Add) CXDLP: Support for Halot MAX CL-133
- (Improvement) Tools: Better handling/validation of tools that are unable to run with abstraction
- (Improvement) CWS: Simplify filenames inside the archive
- (Upgrade) EmguCV from 4.5.2 to 4.5.3
- (Change) Allow to set layer `LightPWM` to 0
- (Fix) Arrange dropdown arrow from layer image save icon to be at center
2021-08-01 16:58:33 +01:00

134 lines
4.5 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using UVtools.Core.FileFormats;
using UVtools.Core.Operations;
namespace UVtools.Core.GCode
{
public class GCodeLayer
{
private float? _waitTimeBeforeCure;
private float? _exposureTime;
private float? _waitTimeAfterCure;
private float? _liftHeight;
private float? _liftSpeed;
private float? _waitTimeAfterLift;
private float? _retractSpeed;
public enum GCodeLastParsedLine : byte
{
LayerIndex,
}
public bool IsValid => LayerIndex.HasValue;
public FileFormat SlicerFile { get; }
public uint? LayerIndex { get; set; }
public float? PositionZ { get; set; }
public float? WaitTimeBeforeCure
{
get => _waitTimeBeforeCure;
set => _waitTimeBeforeCure = value is null ? null : (float)Math.Round(value.Value, 2);
}
public float? ExposureTime
{
get => _exposureTime;
set => _exposureTime = value is null ? null : (float)Math.Round(value.Value, 2);
}
public float? WaitTimeAfterCure
{
get => _waitTimeAfterCure;
set => _waitTimeAfterCure = value is null ? null : (float)Math.Round(value.Value, 2);
}
public float? LiftHeight
{
get => _liftHeight;
set => _liftHeight = value is null ? null : (float)Math.Round(value.Value, 2);
}
public float? LiftSpeed
{
get => _liftSpeed;
set => _liftSpeed = value is null ? null : (float)Math.Round(value.Value, 2);
}
public float? WaitTimeAfterLift
{
get => _waitTimeAfterLift;
set => _waitTimeAfterLift = value is null ? null : (float)Math.Round(value.Value, 2);
}
public float? RetractSpeed
{
get => _retractSpeed;
set => _retractSpeed = value is null ? null : (float)Math.Round(value.Value, 2);
}
public byte? LightPWM { get; set; }
public bool IsExposing => LightPWM.HasValue && !IsAfterLightOff;
public bool IsAfterLightOff { get; set; }
public GCodeLayer(FileFormat slicerFile)
{
SlicerFile = slicerFile;
}
public void Init()
{
LayerIndex = null;
PositionZ = null;
WaitTimeBeforeCure = null;
ExposureTime = null;
WaitTimeAfterCure = null;
LiftHeight = null;
LiftSpeed = null;
WaitTimeAfterLift = null;
RetractSpeed = null;
LightPWM = null;
IsAfterLightOff = false;
}
/// <summary>
/// Set gathered data to the layer
/// </summary>
public void SetLayer()
{
if (!IsValid) return;
uint layerIndex = LayerIndex.Value;
var layer = SlicerFile[layerIndex];
if(PositionZ.HasValue) layer.PositionZ = PositionZ.Value;
layer.WaitTimeBeforeCure = WaitTimeBeforeCure ?? 0;
layer.ExposureTime = ExposureTime ?? SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomExposureTime, SlicerFile.ExposureTime);
layer.WaitTimeAfterCure = WaitTimeAfterCure ?? 0;
layer.LiftHeight = LiftHeight ?? 0;
layer.LiftSpeed = LiftSpeed ?? SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomLiftSpeed, SlicerFile.LiftSpeed);
layer.WaitTimeAfterLift = WaitTimeAfterLift ?? 0;
layer.RetractSpeed = RetractSpeed ?? SlicerFile.RetractSpeed;
layer.LightPWM = LightPWM ?? 0;//SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomLightPWM, SlicerFile.LightPWM);
if (SlicerFile.GCode.SyncMovementsWithDelay) // Dirty fix of the value
{
var syncTime = OperationCalculator.LightOffDelayC.CalculateSeconds(layer.LiftHeight, layer.LiftSpeed, layer.RetractSpeed, 1.5f);
if (syncTime < layer.WaitTimeBeforeCure)
{
layer.WaitTimeBeforeCure = (float) Math.Round(layer.WaitTimeBeforeCure - syncTime, 2);
}
}
}
}
}