mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 11:32:33 +02:00
dc0e90a613
- **Tools:** - (Add) Pixel Arithmetic - (Add) Layer arithmetic: Operator $ to perform a absolute difference - (Add) Allow to save and auto restore operation settings per session (#195) - (Add) Allow to auto select the print volume ROI - (Add) Allow to export and import operation settings from files - (Improvement) Calculator - LightOff delay: Hide the bottom properties or the tab if the file format don't support them (#193) - (Change) 'Arithmetic' to 'Layer arithmetic' - (Remove) 'Threshold pixels' - (Fix) Solidfy was unable to save profiles - (Fix) A redo operation (Ctrl + Shift + Z) wasn't restoring the settings when a default profile is set - **Operations:** - (Fix) Passing a roi mat to `ApplyMask` would cause unwanted results - (Improvement) Allow pass a full/original size mask to `ApplyMask` - **Scripting:** - (Add) an script to create an printable file to clean the VAT (#170) - (Improvement) Allow to change user input properties outside the initialization - (Improvement) Auto format numerical input box with the fixed decimal cases - (Add) Settings: Section 'Tools' - (Improvement) GUI: The 'Lift, Retract and Light-off' at status bar now only shows for the supported formats - (Fix) Print time estimation calculation was wrong since v2.9.3 due a lacking of parentheses on the logic
141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Threading.Tasks;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Structure;
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using Emgu.CV.Util;
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using UVtools.Core.Extensions;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations
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{
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[Serializable]
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public sealed class OperationSolidify : Operation
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{
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#region Enums
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public enum AreaCheckTypes
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{
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More,
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Less
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}
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#endregion
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#region Members
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private uint _minimumArea = 1;
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private AreaCheckTypes _areaCheckType = AreaCheckTypes.More;
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#endregion
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#region Overrides
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public override string Title => "Solidify";
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public override string Description =>
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"Solidifies the selected layers, closing all interior holes.\n\n" +
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"NOTE: All open areas of the layer that are completely surrounded by pixels will be filled. Please ensure that none of the holes in the layer are required before proceeding.";
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public override string ConfirmationText =>
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$"solidify layers {LayerIndexStart} through {LayerIndexEnd}?";
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public override string ProgressTitle =>
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$"Solidifying layers {LayerIndexStart} through {LayerIndexEnd}";
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public override string ProgressAction => "Solidified layers";
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/// <summary>
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/// Gets the minimum required area to solidify it
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/// </summary>
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public uint MinimumArea
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{
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get => _minimumArea;
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set => RaiseAndSetIfChanged(ref _minimumArea, Math.Max(1, value));
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}
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public AreaCheckTypes AreaCheckType
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{
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get => _areaCheckType;
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set => RaiseAndSetIfChanged(ref _areaCheckType, value);
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}
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public static Array AreaCheckTypeItems => Enum.GetValues(typeof(AreaCheckTypes));
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public override string ToString()
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{
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var result = $"[Area: {_areaCheckType} than {_minimumArea}px²]" + LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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#endregion
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#region Constructor
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public OperationSolidify() { }
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public OperationSolidify(FileFormat slicerFile) : base(slicerFile) { }
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#endregion
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#region Methods
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
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{
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if (progress.Token.IsCancellationRequested) return;
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using var mat = SlicerFile[layerIndex].LayerMat;
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Execute(mat);
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SlicerFile[layerIndex].LayerMat = mat;
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progress.LockAndIncrement();
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});
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return !progress.Token.IsCancellationRequested;
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}
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public override bool Execute(Mat mat, params object[] arguments)
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{
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using Mat filteredMat = new();
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using VectorOfVectorOfPoint contours = new();
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using Mat hierarchy = new();
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using var original = mat.Clone();
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var target = GetRoiOrDefault(mat);
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CvInvoke.Threshold(target, filteredMat, 127, 255, ThresholdType.Binary); // Clean AA
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CvInvoke.FindContours(filteredMat, contours, hierarchy, RetrType.Ccomp, ChainApproxMethod.ChainApproxSimple);
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var arr = hierarchy.GetData();
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for (int i = 0; i < contours.Size; i++)
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{
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if ((int)arr.GetValue(0, i, 2) != -1 || (int)arr.GetValue(0, i, 3) == -1) continue;
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if (MinimumArea >= 1)
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{
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var rectangle = CvInvoke.BoundingRectangle(contours[i]);
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if (AreaCheckType == AreaCheckTypes.More)
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{
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if (rectangle.Area() < MinimumArea) continue;
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}
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else
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{
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if (rectangle.Area() > MinimumArea) continue;
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}
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}
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CvInvoke.DrawContours(target, contours, i, EmguExtensions.WhiteByte, -1);
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}
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ApplyMask(original, target);
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return true;
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}
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#endregion
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}
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}
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