Files
UVtools/UVtools.Core/Operations/OperationSolidify.cs
T
Tiago Conceição dc0e90a613 v2.11.0
- **Tools:**
   - (Add) Pixel Arithmetic
   - (Add) Layer arithmetic: Operator $ to perform a absolute difference
   - (Add) Allow to save and auto restore operation settings per session (#195)
   - (Add) Allow to auto select the print volume ROI
   - (Add) Allow to export and import operation settings from files
   - (Improvement) Calculator - LightOff delay: Hide the bottom properties or the tab if the file format don't support them (#193)
   - (Change) 'Arithmetic' to 'Layer arithmetic'
   - (Remove) 'Threshold pixels'
   - (Fix) Solidfy was unable to save profiles
   - (Fix) A redo operation (Ctrl + Shift + Z) wasn't restoring the settings when a default profile is set
- **Operations:**
   - (Fix) Passing a roi mat to `ApplyMask` would cause unwanted results
   - (Improvement) Allow pass a full/original size mask to `ApplyMask`
- **Scripting:**
   - (Add) an script to create an printable file to clean the VAT (#170)
   - (Improvement) Allow to change user input properties outside the initialization
   - (Improvement) Auto format numerical input box with the fixed decimal cases
- (Add) Settings: Section 'Tools'
- (Improvement) GUI: The 'Lift, Retract and Light-off' at status bar now only shows for the supported formats
- (Fix) Print time estimation calculation was wrong since v2.9.3 due a lacking of parentheses on the logic
2021-05-08 23:37:59 +01:00

141 lines
4.5 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using Emgu.CV.Util;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations
{
[Serializable]
public sealed class OperationSolidify : Operation
{
#region Enums
public enum AreaCheckTypes
{
More,
Less
}
#endregion
#region Members
private uint _minimumArea = 1;
private AreaCheckTypes _areaCheckType = AreaCheckTypes.More;
#endregion
#region Overrides
public override string Title => "Solidify";
public override string Description =>
"Solidifies the selected layers, closing all interior holes.\n\n" +
"NOTE: All open areas of the layer that are completely surrounded by pixels will be filled. Please ensure that none of the holes in the layer are required before proceeding.";
public override string ConfirmationText =>
$"solidify layers {LayerIndexStart} through {LayerIndexEnd}?";
public override string ProgressTitle =>
$"Solidifying layers {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Solidified layers";
/// <summary>
/// Gets the minimum required area to solidify it
/// </summary>
public uint MinimumArea
{
get => _minimumArea;
set => RaiseAndSetIfChanged(ref _minimumArea, Math.Max(1, value));
}
public AreaCheckTypes AreaCheckType
{
get => _areaCheckType;
set => RaiseAndSetIfChanged(ref _areaCheckType, value);
}
public static Array AreaCheckTypeItems => Enum.GetValues(typeof(AreaCheckTypes));
public override string ToString()
{
var result = $"[Area: {_areaCheckType} than {_minimumArea}px²]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Constructor
public OperationSolidify() { }
public OperationSolidify(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[] arguments)
{
using Mat filteredMat = new();
using VectorOfVectorOfPoint contours = new();
using Mat hierarchy = new();
using var original = mat.Clone();
var target = GetRoiOrDefault(mat);
CvInvoke.Threshold(target, filteredMat, 127, 255, ThresholdType.Binary); // Clean AA
CvInvoke.FindContours(filteredMat, contours, hierarchy, RetrType.Ccomp, ChainApproxMethod.ChainApproxSimple);
var arr = hierarchy.GetData();
for (int i = 0; i < contours.Size; i++)
{
if ((int)arr.GetValue(0, i, 2) != -1 || (int)arr.GetValue(0, i, 3) == -1) continue;
if (MinimumArea >= 1)
{
var rectangle = CvInvoke.BoundingRectangle(contours[i]);
if (AreaCheckType == AreaCheckTypes.More)
{
if (rectangle.Area() < MinimumArea) continue;
}
else
{
if (rectangle.Area() > MinimumArea) continue;
}
}
CvInvoke.DrawContours(target, contours, i, EmguExtensions.WhiteByte, -1);
}
ApplyMask(original, target);
return true;
}
#endregion
}
}