mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
v2.29.0
- **File formats:**
- (Add) Transition layer count to the supported files and auto compute transition time on corresponding layers in software mode
- (Add) `HaveTransitionLayers`, `TransitionLayersType`, `BottomLayers`, `NormalLayers`, `TransitionLayers`, `TsmcLayers` properties
- (Add) Layer: `IsTransitionLayer` property
- (Add) SL1: Keyword `TransitionLayerCount_xxx` - Sets the number of transition layers
- (Improvement) CTB, PHZ, FDG: Implement the `ModifiedTimestampMinutes` field, it was the MysteriousId before as an unknown field
- (Fix) CWS: Open in partial mode will cause an exception and prevent file from load
- **CCode:**
- (Add) Allow inverse lifts to work as an retract
- (Fix) Parsing of WaitTimeAfterLift was incorrect when lacking a lift sequence
- (Fix) Layers lacking an exposure time was defaulting to global time, now defaults to 0
- (Fix) Layers without a LED ON (M106) was setting `LightPWM` to the max value (255), now defaults to 0
- **Tools:**
- **Timelapse:**
- (Add) Information: Raise Layer count equivalence
- (Add) Information: Additional lifts to be generated
- (Add) Option: Ensure the last layer - If enabled, it will generate an obligatory layer to cover the last layer
- (Improvement) Optimize lift for virtual layer mode, allowing set a slow and fast lift / retract by using another virtual layyer to emulate a lift
- (Improvement) Allow to define slow and fast speed for virtual layer mode even if TSMC isn't supported
- (Add) Fade exposure time: Setting 'Disable firmware transition layers' - Attempt to disable firmware strict transition layers in favor of this tool
- (Add) Calibration tests: Attempt to auto disable the firmware transifiton layers
- (Change) Edit print parameters: Allow set `BottomLiftHeight` and `LiftHeight` to 0mm
- **UI:**
- (Improvement) Disallow drop files into UI when is processing data / disabled and prevent crashing from that action
- (Improvement) Information tab visibility and MinHeight for data grids
- (Improvement) Hide/show GCode tab when necessary (dependent on file format)
- (Improvement) The 'save as' will show the new file into 'Open recent' files
- **PrusaSlicer printers:**
- (Add) Elegoo Jupiter
- (Add) EPAX X1 4KS
- (Add) EPAX DX1 Pro
- (Add) EPAX DX10 Pro 5K
- (Add) EPAX DX10 Pro 8K
- (Add) EPAX E10 8K
- (Add) EPAX X133 6K
This commit is contained in:
@@ -86,7 +86,7 @@ struct SLICER_INFO {
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uint MachineNameAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameSize <fgcolor=cBlack, bgcolor=cRed>;
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uint PerLayerSettings <fgcolor=cBlack, bgcolor=cRed, format=hex>; // 0/8 for cbddlp files, 0xF (15) for ctb files, 0x2000000F (536870927) for v3 ctb and 1073741839 for v4 ctb files to allow per layer parameters
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uint MysteriousId <fgcolor=cBlack, bgcolor=cRed>; // v3 = 305419896 | v4 lightoff? = 27093086 | v4 rest? = 27093090
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uint TimestampMinutes <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
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uint SoftwareVersion <fgcolor=cBlack, bgcolor=cRed, format=hex>; // ctb v3 = 17171200 | ctb v4 pro = 16777216
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float RestTimeAfterRetract <fgcolor=cBlack, bgcolor=cRed>;
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@@ -0,0 +1,127 @@
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//------------------------------------------------
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//--- 010 Editor v8.0.1 Binary Template
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//
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// File: fdg
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// Authors: Tiago Conceição
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//------------------------------------------------
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LittleEndian();
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struct HEADER {
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uint Magic <fgcolor=cBlack, bgcolor=cRed>;
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uint Version <fgcolor=cBlack, bgcolor=cRed>;
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uint LayerCount <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayersCount <fgcolor=cBlack, bgcolor=cRed>;
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uint ProjectorType <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayersCount2 <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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float LayerHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float LayerExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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float BottomExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewLargeOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewSmallOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint LayersDefinitionOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint PrintTime <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
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ushort LightPWM <fgcolor=cBlack, bgcolor=cRed>;
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ushort BottomLightPWM <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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float TotalHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeX <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeY <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeZ <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionKey <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevelInfo <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionMode <fgcolor=cBlack, bgcolor=cRed>;
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float VolumeMl <fgcolor=cBlack, bgcolor=cRed>;
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float WeightG <fgcolor=cBlack, bgcolor=cRed>;
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float CostDollars <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameSize <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float RetractSpeed <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint TimestampMinutes <fgcolor=cBlack, bgcolor=cRed>;
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uint SoftwareVersion <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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} header;
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struct PREVIEW {
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown3 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown4 <fgcolor=cBlack, bgcolor=cRed>;
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ubyte Data[ImageLength] <fgcolor=cBlack, bgcolor=cYellow>;
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};
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if(header.PreviewLargeOffsetAddress > 0)
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{
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FSeek(header.PreviewLargeOffsetAddress);
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PREVIEW previewLarge <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.PreviewSmallOffsetAddress > 0)
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{
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FSeek(header.PreviewSmallOffsetAddress);
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PREVIEW previewSmall <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.MachineNameAddress > 0 && header.MachineNameSize > 0)
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{
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FSeek(header.MachineNameAddress);
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char MachineName[header.MachineNameSize] <fgcolor=cBlack, bgcolor=cGreen>;
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}
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struct LAYER_DATA {
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float PositionZ <fgcolor=cBlack, bgcolor=cRed>;
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float Exposure <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffSeconds <fgcolor=cBlack, bgcolor=cRed>;
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uint DataAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint DataSize <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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};
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typedef struct(int size) {
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ubyte layerDataBlock[size] <fgcolor=cBlack, bgcolor=cGreen>;
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} LAYER_RLE;
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FSeek(header.LayersDefinitionOffsetAddress);
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struct LAYERS {
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local int i = 0;
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local uint currentPos;
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for( i = 0; i < header.LayerCount; i++ ){
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LAYER_DATA layerData <fgcolor=cBlack, bgcolor=cYellow>;
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currentPos = FTell();
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FSeek(layerData.DataAddress);
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LAYER_RLE layerRLE(layerData.DataSize);
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FSeek(currentPos);
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}
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} layers;
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@@ -0,0 +1,127 @@
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//------------------------------------------------
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//--- 010 Editor v8.0.1 Binary Template
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//
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// File: phz
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// Authors: Tiago Conceição
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//------------------------------------------------
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LittleEndian();
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struct HEADER {
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uint Magic <fgcolor=cBlack, bgcolor=cRed>;
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uint Version <fgcolor=cBlack, bgcolor=cRed>;
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float LayerHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float LayerExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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float BottomExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayersCount <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewLargeOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint LayersDefinitionOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint LayerCount <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewSmallOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint PrintTime <fgcolor=cBlack, bgcolor=cRed>;
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uint ProjectorType <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
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ushort LightPWM <fgcolor=cBlack, bgcolor=cRed>;
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ushort BottomLightPWM <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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float TotalHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeX <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeY <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeZ <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionKey <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayersCount2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float RetractSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float VolumeMl <fgcolor=cBlack, bgcolor=cRed>;
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float WeightG <fgcolor=cBlack, bgcolor=cRed>;
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float CostDollars <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameSize <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionMode <fgcolor=cBlack, bgcolor=cRed>;
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uint TimestampMinutes <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevelInfo <fgcolor=cBlack, bgcolor=cRed>;
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uint SoftwareVersion <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding <fgcolor=cBlack, bgcolor=cRed>;
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} header;
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struct PREVIEW {
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown3 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown4 <fgcolor=cBlack, bgcolor=cRed>;
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ubyte Data[ImageLength] <fgcolor=cBlack, bgcolor=cYellow>;
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};
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if(header.PreviewLargeOffsetAddress > 0)
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{
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FSeek(header.PreviewLargeOffsetAddress);
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PREVIEW previewLarge <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.PreviewSmallOffsetAddress > 0)
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{
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FSeek(header.PreviewSmallOffsetAddress);
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PREVIEW previewSmall <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.MachineNameAddress > 0 && header.MachineNameSize > 0)
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{
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FSeek(header.MachineNameAddress);
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char MachineName[header.MachineNameSize] <fgcolor=cBlack, bgcolor=cGreen>;
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}
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struct LAYER_DATA {
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float PositionZ <fgcolor=cBlack, bgcolor=cRed>;
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float Exposure <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffSeconds <fgcolor=cBlack, bgcolor=cRed>;
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uint DataAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint DataSize <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown <fgcolor=cBlack, bgcolor=cRed>;
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};
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typedef struct(int size) {
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ubyte layerDataBlock[size] <fgcolor=cBlack, bgcolor=cGreen>;
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} LAYER_RLE;
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FSeek(header.LayersDefinitionOffsetAddress);
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struct LAYERS {
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local int i = 0;
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local uint currentPos;
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for( i = 0; i < header.LayerCount; i++ ){
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LAYER_DATA layerData <fgcolor=cBlack, bgcolor=cYellow>;
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currentPos = FTell();
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FSeek(layerData.DataAddress);
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LAYER_RLE layerRLE(layerData.DataSize);
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FSeek(currentPos);
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}
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} layers;
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@@ -1,118 +0,0 @@
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@echo off
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SET DIR=%~dp0
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cd ..
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SET INPUT_DIR=%AppData%\PrusaSlicer
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SET OUTPUT_DIR=PrusaSlicer
|
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SET PRINT_DIR=sla_print
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SET PRINTER_DIR=printer
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SET files[0]=UVtools Prusa SL1.ini
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SET files[1]=UVtools Prusa SL1S Speed.ini
|
||||
SET files[2]=EPAX E6 Mono.ini
|
||||
SET files[3]=EPAX E10 Mono.ini
|
||||
SET files[4]=EPAX E10 5K.ini
|
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SET files[5]=EPAX X1.ini
|
||||
SET files[6]=EPAX X10.ini
|
||||
SET files[7]=EPAX X10 4K Mono.ini
|
||||
SET files[8]=EPAX X10 5K.ini
|
||||
SET files[9]=EPAX X133 4K Mono.ini
|
||||
SET files[10]=EPAX X156 4K Color.ini
|
||||
SET files[11]=EPAX X1K 2K Mono.ini
|
||||
SET files[12]=Zortrax Inkspire.ini
|
||||
SET files[13]=Nova3D Elfin.ini
|
||||
SET files[14]=Nova3D Elfin2.ini
|
||||
SET files[15]=Nova3D Elfin2 Mono SE.ini
|
||||
SET files[16]=Nova3D Elfin3 Mini.ini
|
||||
SET files[17]=Nova3D Bene4.ini
|
||||
SET files[18]=Nova3D Bene4 Mono.ini
|
||||
SET files[19]=Nova3D Bene5.ini
|
||||
SET files[20]=Nova3D Whale.ini
|
||||
SET files[21]=Nova3D Whale2.ini
|
||||
SET files[22]=AnyCubic Photon.ini
|
||||
SET files[23]=AnyCubic Photon S.ini
|
||||
SET files[24]=AnyCubic Photon Zero.ini
|
||||
SET files[25]=AnyCubic Photon X.ini
|
||||
SET files[26]=AnyCubic Photon Ultra.ini
|
||||
SET files[27]=AnyCubic Photon Mono.ini
|
||||
SET files[28]=AnyCubic Photon Mono 4K.ini
|
||||
SET files[29]=AnyCubic Photon Mono SE.ini
|
||||
SET files[30]=AnyCubic Photon Mono X.ini
|
||||
SET files[31]=AnyCubic Photon Mono X 6K.ini
|
||||
SET files[32]=AnyCubic Photon Mono SQ.ini
|
||||
SET files[33]=Elegoo Mars.ini
|
||||
SET files[34]=Elegoo Mars 2 Pro.ini
|
||||
SET files[35]=Elegoo Mars 3.ini
|
||||
SET files[36]=Elegoo Mars C.ini
|
||||
SET files[37]=Elegoo Saturn.ini
|
||||
SET files[38]=Peopoly Phenom.ini
|
||||
SET files[39]=Peopoly Phenom L.ini
|
||||
SET files[40]=Peopoly Phenom Noir.ini
|
||||
SET files[41]=Peopoly Phenom XXL.ini
|
||||
SET files[42]=QIDI Shadow5.5.ini
|
||||
SET files[43]=QIDI Shadow6.0 Pro.ini
|
||||
SET files[44]=QIDI S-Box.ini
|
||||
SET files[45]=QIDI I-Box Mono.ini
|
||||
SET files[46]=Phrozen Shuffle.ini
|
||||
SET files[47]=Phrozen Shuffle Lite.ini
|
||||
SET files[48]=Phrozen Shuffle XL.ini
|
||||
SET files[49]=Phrozen Shuffle XL Lite.ini
|
||||
SET files[50]=Phrozen Shuffle 16.ini
|
||||
SET files[51]=Phrozen Shuffle 4K.ini
|
||||
SET files[52]=Phrozen Sonic.ini
|
||||
SET files[53]=Phrozen Sonic 4K.ini
|
||||
SET files[54]=Phrozen Sonic Mighty 4K.ini
|
||||
SET files[55]=Phrozen Sonic Mini.ini
|
||||
SET files[56]=Phrozen Sonic Mini 4K.ini
|
||||
SET files[57]=Phrozen Sonic Mini 8K.ini
|
||||
SET files[58]=Phrozen Transform.ini
|
||||
SET files[59]=Phrozen Sonic Mega 8K.ini
|
||||
SET files[60]=Kelant S400.ini
|
||||
SET files[61]=Wanhao D7.ini
|
||||
SET files[62]=Wanhao D8.ini
|
||||
SET files[63]=Wanhao CGR Mini Mono.ini
|
||||
SET files[64]=Wanhao CGR Mono.ini
|
||||
SET files[65]=Creality LD-002R.ini
|
||||
SET files[66]=Creality LD-002H.ini
|
||||
SET files[67]=Creality LD-006.ini
|
||||
SET files[68]=Creality HALOT-ONE CL-60.ini
|
||||
SET files[69]=Creality HALOT-SKY CL-89.ini
|
||||
SET files[70]=Creality HALOT-MAX CL-133.ini
|
||||
SET files[71]=Voxelab Polaris 5.5.ini
|
||||
SET files[72]=Voxelab Proxima 6.ini
|
||||
SET files[73]=Voxelab Ceres 8.9.ini
|
||||
SET files[74]=Longer Orange 10.ini
|
||||
SET files[75]=Longer Orange 30.ini
|
||||
SET files[76]=Longer Orange 120.ini
|
||||
SET files[77]=Longer Orange 4K.ini
|
||||
SET files[78]=Uniz IBEE.ini
|
||||
SET files[79]=FlashForge Explorer MAX.ini
|
||||
SET files[80]=FlashForge Focus 8.9.ini
|
||||
SET files[81]=FlashForge Focus 13.3.ini
|
||||
SET files[82]=FlashForge Foto 6.0.ini
|
||||
SET files[83]=FlashForge Foto 8.9.ini
|
||||
SET files[84]=FlashForge Foto 13.3.ini
|
||||
SET files[85]=FlashForge Hunter.ini
|
||||
|
||||
echo PrusaSlicer Printers Instalation
|
||||
echo This will replace printers, all changes will be discarded
|
||||
echo %INPUT_DIR%
|
||||
echo %OUTPUT_DIR%
|
||||
|
||||
echo Importing Printers
|
||||
for /F "tokens=2 delims==" %%s in ('set files[') do xcopy /d /y "%INPUT_DIR%\%PRINTER_DIR%\%%s" "%OUTPUT_DIR%\%PRINTER_DIR%\"
|
||||
|
||||
echo Importing Profiles
|
||||
xcopy /i /y /d %INPUT_DIR%\%PRINT_DIR% %OUTPUT_DIR%\%PRINT_DIR%
|
||||
|
||||
REM /s Copies directories and subdirectories, unless they are empty. If you omit /s, xcopy works within a single directory.
|
||||
REM /y Suppresses prompting to confirm that you want to overwrite an existing destination file.
|
||||
REM /i If Source is a directory or contains wildcards and Destination does not exist,
|
||||
REM xcopy assumes Destination specifies a directory name and creates a new directory.
|
||||
REM Then, xcopy copies all specified files into the new directory.
|
||||
REM By default, xcopy prompts you to specify whether Destination is a file or a directory.
|
||||
REM /d Copies source files changed on or after the specified date only.
|
||||
REM If you do not include a MM-DD-YYYY value, xcopy copies all Source files that are newer than existing Destination files.
|
||||
REM This command-line option allows you to update files that have changed.
|
||||
|
||||
pause
|
||||
@@ -11,13 +11,20 @@ $printers =
|
||||
'EPAX E6 Mono.ini',
|
||||
'EPAX E10 Mono.ini',
|
||||
'EPAX E10 5K.ini',
|
||||
'EPAX E10 8K.ini',
|
||||
'EPAX X10 8K.ini',
|
||||
'EPAX X1.ini',
|
||||
'EPAX X1 4KS.ini',
|
||||
'EPAX X1K 2K Mono.ini',
|
||||
'EPAX X10.ini',
|
||||
'EPAX X10 4K Mono.ini',
|
||||
'EPAX X10 5K.ini',
|
||||
'EPAX X133 4K Mono.ini',
|
||||
'EPAX X133 6K.ini',
|
||||
'EPAX X156 4K Color.ini',
|
||||
'EPAX X1K 2K Mono.ini',
|
||||
'EPAX DX1 Pro.ini',
|
||||
'EPAX DX10 Pro 5K.ini',
|
||||
'EPAX DX10 Pro 8K.ini',
|
||||
'Zortrax Inkspire.ini',
|
||||
'Nova3D Elfin.ini',
|
||||
'Nova3D Elfin2.ini',
|
||||
@@ -44,6 +51,7 @@ $printers =
|
||||
'Elegoo Mars 3.ini',
|
||||
'Elegoo Mars C.ini',
|
||||
'Elegoo Saturn.ini',
|
||||
'Elegoo Jupiter.ini',
|
||||
'Peopoly Phenom.ini',
|
||||
'Peopoly Phenom L.ini',
|
||||
'Peopoly Phenom Noir.ini',
|
||||
|
||||
Reference in New Issue
Block a user