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Update ScriptDebandingZSample.cs
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@@ -154,6 +154,7 @@ namespace UVtools.ScriptSample
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mat.SetByte(pixelPos.X, pixelPos.Y, 1); // Print a very fade pixel to ignore empty layer detection
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firstLayer.LayerMat = mat;
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firstLayer.ExposureTime = SlicerFile.SupportsGCode ? 0 : 0.05f;
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firstLayer.SetNoDelays();
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SlicerFile.SuppressRebuildPropertiesWork(() => { SlicerFile.LayerManager.Prepend(firstLayer); });
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}
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