Fix --debug arg

This commit is contained in:
Tiago Conceição
2022-10-30 17:09:03 +00:00
parent 7759ddf989
commit 0de089b8ba
+5 -19
View File
@@ -1,25 +1,11 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Numerics;
using System.Threading.Tasks;
using Avalonia;
using AvaloniaEdit.Utils;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Features2D;
using Emgu.CV.Fuzzy;
using Emgu.CV.PpfMatch3d;
using Emgu.CV.XFeatures2D;
using Projektanker.Icons.Avalonia;
using Projektanker.Icons.Avalonia.FontAwesome;
using Projektanker.Icons.Avalonia.MaterialDesign;
using UVtools.Core.EmguCV;
using UVtools.Core.Extensions;
using UVtools.Core.MeshFormats;
using UVtools.Core.SystemOS;
namespace UVtools.WPF;
@@ -53,18 +39,18 @@ public static class Program
return;
}
if (Args.Length > 2)
if (Args.Length >= 1)
{
switch (Args[0])
{
case "--crash-report":
IsCrashReport = true;
break;
case "--debug":
App.IsDebug = true;
break;
case "--crash-report" when Args.Length >= 3:
IsCrashReport = true;
break;
}
}
}
/*using var mat = CvInvoke.Imread(@"D:\layer0.png", ImreadModes.Grayscale);
var contours = mat.FindContours(out var hierarchy, RetrType.Tree, ChainApproxMethod.ChainApproxTc89Kcos);