Text refresh on Issues tab of Settings

Somehow missed this tab in my previous passes.

Please review and ensure my descriptions are acurate.
This commit is contained in:
Bryce Yancey
2020-09-12 19:36:10 -06:00
parent c2c0599b5d
commit 827f53b844
2 changed files with 56 additions and 26 deletions
+50 -24
View File
@@ -345,6 +345,7 @@
this.nmResinTrapBinaryThreshold.Name = "nmResinTrapBinaryThreshold";
this.nmResinTrapBinaryThreshold.Size = new System.Drawing.Size(57, 24);
this.nmResinTrapBinaryThreshold.TabIndex = 26;
this.toolTip.SetToolTip(this.nmResinTrapBinaryThreshold, "Range 1-255, 0 to disable");
this.nmResinTrapBinaryThreshold.Value = new decimal(new int[] {
1,
0,
@@ -356,10 +357,12 @@
this.label20.AutoSize = true;
this.label20.Location = new System.Drawing.Point(73, 26);
this.label20.Name = "label20";
this.label20.Size = new System.Drawing.Size(512, 18);
this.label20.Size = new System.Drawing.Size(312, 18);
this.label20.TabIndex = 27;
this.label20.Text = "Pixels below this value will turn black, otherwise white. Value=0 to disable this" +
"";
this.label20.Text = "Pixel intensity threshold for resin trap detection";
this.toolTip.SetToolTip(this.label20, "Pixels below this threshold will be considered black during resin trap detection." +
" \r\nPixels equal to or above this theshold will be considred white during resin " +
"trap detection.\r\n0 to disable");
//
// nmResinTrapMaximumPixelBrightnessToDrain
//
@@ -372,6 +375,7 @@
this.nmResinTrapMaximumPixelBrightnessToDrain.Name = "nmResinTrapMaximumPixelBrightnessToDrain";
this.nmResinTrapMaximumPixelBrightnessToDrain.Size = new System.Drawing.Size(57, 24);
this.nmResinTrapMaximumPixelBrightnessToDrain.TabIndex = 24;
this.toolTip.SetToolTip(this.nmResinTrapMaximumPixelBrightnessToDrain, "Range 0-150");
this.nmResinTrapMaximumPixelBrightnessToDrain.Value = new decimal(new int[] {
1,
0,
@@ -383,9 +387,11 @@
this.label13.AutoSize = true;
this.label13.Location = new System.Drawing.Point(73, 128);
this.label13.Name = "label13";
this.label13.Size = new System.Drawing.Size(347, 18);
this.label13.Size = new System.Drawing.Size(425, 18);
this.label13.TabIndex = 25;
this.label13.Text = "Maximum pixel brightness to be a drain pixel (0-150)";
this.label13.Text = "Maximum pixel intensity for a pixel to be considered a drain pixel";
this.toolTip.SetToolTip(this.label13, "Pixels below this intensity threshold will not be counted when evaluating if a po" +
"tential resin trap is sufficiently drained");
//
// nmResinTrapRequiredBlackPixelsToDrain
//
@@ -403,6 +409,7 @@
this.nmResinTrapRequiredBlackPixelsToDrain.Name = "nmResinTrapRequiredBlackPixelsToDrain";
this.nmResinTrapRequiredBlackPixelsToDrain.Size = new System.Drawing.Size(57, 24);
this.nmResinTrapRequiredBlackPixelsToDrain.TabIndex = 22;
this.toolTip.SetToolTip(this.nmResinTrapRequiredBlackPixelsToDrain, "Range 1-255");
this.nmResinTrapRequiredBlackPixelsToDrain.Value = new decimal(new int[] {
1,
0,
@@ -414,9 +421,11 @@
this.label12.AutoSize = true;
this.label12.Location = new System.Drawing.Point(73, 94);
this.label12.Name = "label12";
this.label12.Size = new System.Drawing.Size(441, 18);
this.label12.Size = new System.Drawing.Size(429, 18);
this.label12.TabIndex = 23;
this.label12.Text = "Number of drain pixels required to promote area as a drain (1-255)";
this.label12.Text = "Number of drain pixels required to disqualify a potential resin trap";
this.toolTip.SetToolTip(this.label12, "The drain pixel area required to consider a potential resin trap sufficiently dra" +
"ined (no longer a resin trap)");
//
// nmResinTrapRequiredAreaToProcessCheck
//
@@ -434,6 +443,7 @@
this.nmResinTrapRequiredAreaToProcessCheck.Name = "nmResinTrapRequiredAreaToProcessCheck";
this.nmResinTrapRequiredAreaToProcessCheck.Size = new System.Drawing.Size(57, 24);
this.nmResinTrapRequiredAreaToProcessCheck.TabIndex = 20;
this.toolTip.SetToolTip(this.nmResinTrapRequiredAreaToProcessCheck, "Range 1-255");
this.nmResinTrapRequiredAreaToProcessCheck.Value = new decimal(new int[] {
1,
0,
@@ -445,9 +455,11 @@
this.label11.AutoSize = true;
this.label11.Location = new System.Drawing.Point(73, 60);
this.label11.Name = "label11";
this.label11.Size = new System.Drawing.Size(504, 18);
this.label11.Size = new System.Drawing.Size(530, 18);
this.label11.TabIndex = 21;
this.label11.Text = "Required pixel bound area (x*y) to process and consider a resin trap (1-255)";
this.label11.Text = "Bounding area required for an object to be processed during resin trap detection";
this.toolTip.SetToolTip(this.label11, "Objects with bounding area smaller than this value will not be processed during r" +
"esin trip detection\r\n");
//
// groupBox2
//
@@ -475,9 +487,9 @@
this.cbIslandAllowDiagonalBonds.AutoSize = true;
this.cbIslandAllowDiagonalBonds.Location = new System.Drawing.Point(10, 23);
this.cbIslandAllowDiagonalBonds.Name = "cbIslandAllowDiagonalBonds";
this.cbIslandAllowDiagonalBonds.Size = new System.Drawing.Size(327, 22);
this.cbIslandAllowDiagonalBonds.Size = new System.Drawing.Size(316, 22);
this.cbIslandAllowDiagonalBonds.TabIndex = 30;
this.cbIslandAllowDiagonalBonds.Text = "Allow Diagonal Bonds During Island Detection";
this.cbIslandAllowDiagonalBonds.Text = "Allow diagonal bonds during island detection";
this.toolTip.SetToolTip(this.cbIslandAllowDiagonalBonds, resources.GetString("cbIslandAllowDiagonalBonds.ToolTip"));
this.cbIslandAllowDiagonalBonds.UseVisualStyleBackColor = true;
//
@@ -492,25 +504,30 @@
this.nmIslandBinaryThreshold.Name = "nmIslandBinaryThreshold";
this.nmIslandBinaryThreshold.Size = new System.Drawing.Size(57, 24);
this.nmIslandBinaryThreshold.TabIndex = 28;
this.toolTip.SetToolTip(this.nmIslandBinaryThreshold, "Range 1-255, 0 to disable");
//
// label21
//
this.label21.AutoSize = true;
this.label21.Location = new System.Drawing.Point(73, 58);
this.label21.Name = "label21";
this.label21.Size = new System.Drawing.Size(512, 18);
this.label21.Size = new System.Drawing.Size(289, 18);
this.label21.TabIndex = 29;
this.label21.Text = "Pixels below this value will turn black, otherwise white. Value=0 to disable this" +
"";
this.label21.Text = "Pixel intensity threshold for island detection";
this.toolTip.SetToolTip(this.label21, "Pixels below this threshold will be considered black during island detection. \r\n" +
"Pixels equal to or above this theshold will be considred white during island det" +
"ection.\r\n0 to disable");
//
// label10
//
this.label10.AutoSize = true;
this.label10.Location = new System.Drawing.Point(73, 194);
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(507, 18);
this.label10.Size = new System.Drawing.Size(442, 18);
this.label10.TabIndex = 25;
this.label10.Text = "Minimum pixel brightness bellow island to consider it as a safe pixel (50-255)";
this.label10.Text = "Minimum intensity of a supporting pixel before it is considered safe";
this.toolTip.SetToolTip(this.label10, "Pixels below this threshold will not be considered when counting supporting pixel" +
"s for an island");
//
// nmIslandRequiredPixelBrightnessToSupport
//
@@ -528,6 +545,7 @@
this.nmIslandRequiredPixelBrightnessToSupport.Name = "nmIslandRequiredPixelBrightnessToSupport";
this.nmIslandRequiredPixelBrightnessToSupport.Size = new System.Drawing.Size(57, 24);
this.nmIslandRequiredPixelBrightnessToSupport.TabIndex = 24;
this.toolTip.SetToolTip(this.nmIslandRequiredPixelBrightnessToSupport, "Range 50-255");
this.nmIslandRequiredPixelBrightnessToSupport.Value = new decimal(new int[] {
150,
0,
@@ -539,9 +557,10 @@
this.label9.AutoSize = true;
this.label9.Location = new System.Drawing.Point(73, 160);
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(385, 18);
this.label9.Size = new System.Drawing.Size(432, 18);
this.label9.TabIndex = 23;
this.label9.Text = "Required safe pixels bellow the island to demote it (1-255)";
this.label9.Text = "Supporting safe pixels required to considerer an island supported\r\n";
this.toolTip.SetToolTip(this.label9, resources.GetString("label9.ToolTip"));
//
// nmIslandRequiredPixelsToSupport
//
@@ -559,6 +578,7 @@
this.nmIslandRequiredPixelsToSupport.Name = "nmIslandRequiredPixelsToSupport";
this.nmIslandRequiredPixelsToSupport.Size = new System.Drawing.Size(57, 24);
this.nmIslandRequiredPixelsToSupport.TabIndex = 22;
this.toolTip.SetToolTip(this.nmIslandRequiredPixelsToSupport, "Range 1-255");
this.nmIslandRequiredPixelsToSupport.Value = new decimal(new int[] {
1,
0,
@@ -581,6 +601,7 @@
this.nmIslandRequiredAreaToProcessCheck.Name = "nmIslandRequiredAreaToProcessCheck";
this.nmIslandRequiredAreaToProcessCheck.Size = new System.Drawing.Size(57, 24);
this.nmIslandRequiredAreaToProcessCheck.TabIndex = 18;
this.toolTip.SetToolTip(this.nmIslandRequiredAreaToProcessCheck, "Range 1-255");
this.nmIslandRequiredAreaToProcessCheck.Value = new decimal(new int[] {
1,
0,
@@ -592,18 +613,22 @@
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(73, 92);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(481, 18);
this.label7.Size = new System.Drawing.Size(422, 18);
this.label7.TabIndex = 19;
this.label7.Text = "Required pixel bound area (x*y) to process and consider a island (1-255)";
this.label7.Text = "Bounding area required for an object to be considered an island";
this.toolTip.SetToolTip(this.label7, "Objects with bounding area smaller than this value will not be considered an isla" +
"nd even if unsupported");
//
// label8
//
this.label8.AutoSize = true;
this.label8.Location = new System.Drawing.Point(73, 126);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(439, 18);
this.label8.Size = new System.Drawing.Size(390, 18);
this.label8.TabIndex = 21;
this.label8.Text = "Minimum pixel brightness to consider that pixel on a island (1-255)";
this.label8.Text = "Minimum pixel intensity to consider a pixel part of an island";
this.toolTip.SetToolTip(this.label8, "Pixels with an intensity below this threshold will not be considerd as part of an" +
" island");
//
// nmIslandRequiredPixelBrightnessToProcessCheck
//
@@ -621,6 +646,7 @@
this.nmIslandRequiredPixelBrightnessToProcessCheck.Name = "nmIslandRequiredPixelBrightnessToProcessCheck";
this.nmIslandRequiredPixelBrightnessToProcessCheck.Size = new System.Drawing.Size(57, 24);
this.nmIslandRequiredPixelBrightnessToProcessCheck.TabIndex = 20;
this.toolTip.SetToolTip(this.nmIslandRequiredPixelBrightnessToProcessCheck, "Range 1-255");
this.nmIslandRequiredPixelBrightnessToProcessCheck.Value = new decimal(new int[] {
1,
0,
@@ -678,9 +704,9 @@
this.cbAutoComputeIssuesClickOnTab.AutoSize = true;
this.cbAutoComputeIssuesClickOnTab.Location = new System.Drawing.Point(6, 51);
this.cbAutoComputeIssuesClickOnTab.Name = "cbAutoComputeIssuesClickOnTab";
this.cbAutoComputeIssuesClickOnTab.Size = new System.Drawing.Size(416, 22);
this.cbAutoComputeIssuesClickOnTab.Size = new System.Drawing.Size(474, 22);
this.cbAutoComputeIssuesClickOnTab.TabIndex = 18;
this.cbAutoComputeIssuesClickOnTab.Text = "Auto compute issues when click Issues tab for the first time";
this.cbAutoComputeIssuesClickOnTab.Text = "Auto compute issues when the Issues tab is opened for the first time";
this.cbAutoComputeIssuesClickOnTab.UseVisualStyleBackColor = true;
//
// tabSettings
+6 -2
View File
@@ -124,8 +124,12 @@
<value>131, 17</value>
</metadata>
<data name="cbIslandAllowDiagonalBonds.ToolTip" xml:space="preserve">
<value> If true, all 8 neighbors of a pixel (including diagonals) will be considered when finding individual components on the layer.
If false only 4 neighbors (right, left, above, below) will be considered. (Slower but more islands detected)</value>
<value>If enabled, components touching by even a single diagonal bond will be considered a single component for the purposes of island detection.
Enabling this will result in faster island detection. but some potential islands with weak bonds to other components may not be detected.</value>
</data>
<data name="label9.ToolTip" xml:space="preserve">
<value>An island supported by at least this number of safe pixels will always be considered supported.
An island supported by less than this number of pixels will only be considered supported if the number of supporting pixels is at least half the area of the island itself.</value>
</data>
<data name="nmLayerRepairDefaultOpeningIterations.ToolTip" xml:space="preserve">
<value>Default number of noise removal iterations the repair algorithm will apply to remove noise and fine details from the layer. This setting has the potential to introduce new islands. Set to 0 to disable.</value>