Convert resize to toolwindow

This commit is contained in:
Tiago Conceição
2020-09-09 03:55:16 +01:00
parent 38309bf780
commit c0044da7c1
12 changed files with 491 additions and 106 deletions
+1 -1
View File
@@ -468,7 +468,7 @@ namespace UVtools.Core
}
public void MutateResize(double xScale, double yScale)
public void Resize(double xScale, double yScale)
{
using (var mat = LayerMat)
{
+21 -26
View File
@@ -268,7 +268,7 @@ namespace UVtools.Core
return Layers[index];
}
public void MoveModel(OperationMove move, OperationProgress progress = null)
public void Move(OperationMove move, OperationProgress progress = null)
{
if (ReferenceEquals(progress, null)) progress = new OperationProgress();
progress.Reset("Moving model", move.LayerRangeCount);
@@ -297,49 +297,44 @@ namespace UVtools.Core
/// <summary>
/// Resizes layer images in x and y factor, starting at 1 = 100%
/// </summary>
/// <param name="startLayerIndex">Layer index to start</param>
/// <param name="endLayerIndex">Layer index to end</param>
/// <param name="x">X factor, starts at 1</param>
/// <param name="y">Y factor, starts at 1</param>
/// <param name="isFade">Fade X/Y towards 100%</param>
public void MutateResize(uint startLayerIndex, uint endLayerIndex, double x, double y, bool isFade, OperationProgress progress = null)
public void Resize(OperationResize operation, OperationProgress progress = null)
{
if (x == 1.0 && y == 1.0) return;
if (operation.X == 1m && operation.Y == 1m) return;
if(ReferenceEquals(progress, null)) progress = new OperationProgress();
progress.Reset("Resizing", endLayerIndex - startLayerIndex + 1);
progress.Reset("Resizing", operation.LayerRangeCount);
double xSteps = Math.Abs(x - 1.0) / (endLayerIndex - startLayerIndex);
double ySteps = Math.Abs(y - 1.0) / (endLayerIndex - startLayerIndex);
decimal xSteps = Math.Abs(operation.X - 1m) / (operation.LayerIndexEnd - operation.LayerIndexStart);
decimal ySteps = Math.Abs(operation.Y - 1m) / (operation.LayerIndexEnd - operation.LayerIndexStart);
Parallel.For(startLayerIndex, endLayerIndex + 1, layerIndex =>
Parallel.For(operation.LayerIndexStart, operation.LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
var newX = x;
var newY = y;
if (isFade)
var newX = operation.X;
var newY = operation.Y;
if (operation.IsFade)
{
if (newX != 1.0)
if (newX != 1m)
{
//maxIteration = Math.Max(iterationsStart, iterationsEnd);
newX = (float)(newX < 1.0
? newX + (layerIndex - startLayerIndex) * xSteps
: newX - (layerIndex - startLayerIndex) * xSteps);
newX = newX < 1m
? newX + (layerIndex - operation.LayerIndexStart) * xSteps
: newX - (layerIndex - operation.LayerIndexStart) * xSteps;
// constrain
//iterations = Math.Min(Math.Max(1, iterations), maxIteration);
}
if (y != 1.0)
if (newY != 1m)
{
//maxIteration = Math.Max(iterationsStart, iterationsEnd);
newY = (float)(newY < 1.0
? newY + (layerIndex - startLayerIndex) * ySteps
: newY - (layerIndex - startLayerIndex) * ySteps);
newY = (newY < 1m
? newY + (layerIndex - operation.LayerIndexStart) * ySteps
: newY - (layerIndex - operation.LayerIndexStart) * ySteps);
// constrain
//iterations = Math.Min(Math.Max(1, iterations), maxIteration);
@@ -351,9 +346,9 @@ namespace UVtools.Core
progress++;
}
if (newX == 1.0 && newY == 1.0) return;
if (newX == 1.0m && newY == 1.0m) return;
this[layerIndex].MutateResize(newX, newY);
this[layerIndex].Resize((double) (newX / 100m), (double) (newY / 100m));
});
progress.Token.ThrowIfCancellationRequested();
}
@@ -1670,7 +1665,7 @@ namespace UVtools.Core
{
LayerIndexStart = operation.LayerIndexStart, LayerIndexEnd = operation.LayerIndexEnd
};
MoveModel(operationMove, progress);
Move(operationMove, progress);
}
+7
View File
@@ -6,6 +6,7 @@
* of this license document, but changing it is not allowed.
*/
using System.Runtime.CompilerServices;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
@@ -55,6 +56,12 @@ namespace UVtools.Core.Operations
/// <returns>null or empty if validates, or else, return a string with error message</returns>
public virtual StringTag Validate(params object[] parameters) => null;
public bool CanValidate(params object[] parameters)
{
var result = Validate(parameters);
return result is null || string.IsNullOrEmpty(result.Content);
}
/// <summary>
/// Gets the start layer index where operation will starts in
/// </summary>
+1 -1
View File
@@ -28,7 +28,7 @@ namespace UVtools.Core.Operations
"Note: Margins are in pixel values.";
public override string ConfirmationText =>
"move model?\n" +
$"move model from layers {LayerIndexStart} to {LayerIndexEnd}?\n" +
$"From: X:{SrcRoi.X} Y:{SrcRoi.Y}\n" +
$"To: X:{DstRoi.X} Y:{DstRoi.Y}";
@@ -0,0 +1,52 @@
/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Text;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
{
public class OperationResize : Operation
{
public override string Title => "Resize";
public override string Description =>
"Resizes layer images in a X and/or Y factor, starting from 100% value.\n" +
"NOTE 1: Build volume bounds are not validated after operation, please ensure scaling stays inside your limits.\n" +
"NOTE 2: X and Y are applied to original image, not to the rotated preview (If enabled).";
public override string ConfirmationText =>
$"resize model from layers {LayerIndexStart} to {LayerIndexEnd}?\n" +
$"X:{X}% Y:{Y}%";
public override string ProgressTitle =>
$"Resizing from layers {LayerIndexStart} to {LayerIndexEnd} at X:{X}% Y:{Y}% ";
public override StringTag Validate(params object[] parameters)
{
var sb = new StringBuilder();
if (X == 100m && Y == 100m)
{
sb.AppendLine("X and Y can't be 100% together.");
}
return new StringTag(sb.ToString());
}
public decimal X { get; set; }
public decimal Y { get; set; }
public bool ConstrainXY { get; set; }
public bool IsFade { get; set; }
public OperationResize()
{
}
}
}
+197
View File
@@ -0,0 +1,197 @@
namespace UVtools.GUI.Controls.Tools
{
partial class CtrlToolResize
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(CtrlToolResize));
this.cbFade = new System.Windows.Forms.CheckBox();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.cbConstrainXY = new System.Windows.Forms.CheckBox();
this.nmY = new System.Windows.Forms.NumericUpDown();
this.lbY = new System.Windows.Forms.Label();
this.nmX = new System.Windows.Forms.NumericUpDown();
this.lbX = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.nmY)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.nmX)).BeginInit();
this.SuspendLayout();
//
// cbFade
//
this.cbFade.AutoSize = true;
this.cbFade.Location = new System.Drawing.Point(8, 41);
this.cbFade.Name = "cbFade";
this.cbFade.Size = new System.Drawing.Size(170, 24);
this.cbFade.TabIndex = 26;
this.cbFade.Text = "Fade towards 100%";
this.cbFade.UseVisualStyleBackColor = true;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(360, 10);
this.label2.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(23, 20);
this.label2.TabIndex = 25;
this.label2.Text = "%";
this.toolTip.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(164, 10);
this.label1.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(23, 20);
this.label1.TabIndex = 24;
this.label1.Text = "%";
this.toolTip.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
//
// cbConstrainXY
//
this.cbConstrainXY.AutoSize = true;
this.cbConstrainXY.Checked = true;
this.cbConstrainXY.CheckState = System.Windows.Forms.CheckState.Checked;
this.cbConstrainXY.Location = new System.Drawing.Point(388, 8);
this.cbConstrainXY.Name = "cbConstrainXY";
this.cbConstrainXY.Size = new System.Drawing.Size(126, 24);
this.cbConstrainXY.TabIndex = 23;
this.cbConstrainXY.Text = "Constrain X/Y";
this.cbConstrainXY.CheckedChanged += new System.EventHandler(this.EventValueChanged);
//
// nmY
//
this.nmY.DecimalPlaces = 2;
this.nmY.Enabled = false;
this.nmY.Location = new System.Drawing.Point(232, 7);
this.nmY.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.nmY.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.nmY.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.nmY.Name = "nmY";
this.nmY.Size = new System.Drawing.Size(120, 26);
this.nmY.TabIndex = 22;
this.nmY.Value = new decimal(new int[] {
100,
0,
0,
0});
this.nmY.ValueChanged += new System.EventHandler(this.EventValueChanged);
//
// lbY
//
this.lbY.AutoSize = true;
this.lbY.Enabled = false;
this.lbY.Location = new System.Drawing.Point(200, 10);
this.lbY.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.lbY.Name = "lbY";
this.lbY.Size = new System.Drawing.Size(24, 20);
this.lbY.TabIndex = 21;
this.lbY.Text = "Y:";
//
// nmX
//
this.nmX.DecimalPlaces = 2;
this.nmX.Location = new System.Drawing.Point(36, 7);
this.nmX.Margin = new System.Windows.Forms.Padding(4, 5, 4, 5);
this.nmX.Maximum = new decimal(new int[] {
1000,
0,
0,
0});
this.nmX.Minimum = new decimal(new int[] {
1,
0,
0,
0});
this.nmX.Name = "nmX";
this.nmX.Size = new System.Drawing.Size(120, 26);
this.nmX.TabIndex = 19;
this.nmX.Value = new decimal(new int[] {
100,
0,
0,
0});
this.nmX.ValueChanged += new System.EventHandler(this.EventValueChanged);
//
// lbX
//
this.lbX.AutoSize = true;
this.lbX.Location = new System.Drawing.Point(4, 10);
this.lbX.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.lbX.Name = "lbX";
this.lbX.Size = new System.Drawing.Size(24, 20);
this.lbX.TabIndex = 20;
this.lbX.Text = "X:";
this.toolTip.SetToolTip(this.lbX, resources.GetString("lbX.ToolTip"));
//
// CtrlToolResize
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.ButtonOkEnabled = false;
this.Controls.Add(this.cbFade);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.cbConstrainXY);
this.Controls.Add(this.nmY);
this.Controls.Add(this.lbY);
this.Controls.Add(this.nmX);
this.Controls.Add(this.lbX);
this.Description = "";
this.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.Name = "CtrlToolResize";
this.Size = new System.Drawing.Size(540, 77);
((System.ComponentModel.ISupportInitialize)(this.nmY)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.nmX)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.CheckBox cbFade;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.CheckBox cbConstrainXY;
private System.Windows.Forms.NumericUpDown nmY;
private System.Windows.Forms.Label lbY;
private System.Windows.Forms.NumericUpDown nmX;
private System.Windows.Forms.Label lbX;
}
}
@@ -0,0 +1,55 @@
/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using UVtools.Core.Operations;
namespace UVtools.GUI.Controls.Tools
{
public partial class CtrlToolResize : CtrlToolWindowContent
{
public OperationResize Operation { get; }
public CtrlToolResize()
{
InitializeComponent();
Operation = new OperationResize();
SetOperation(Operation);
}
private void EventValueChanged(object sender, EventArgs e)
{
if (ReferenceEquals(sender, nmX))
{
if (cbConstrainXY.Checked)
{
nmY.Value = nmX.Value;
}
}
else if (ReferenceEquals(sender, cbConstrainXY))
{
lbY.Enabled = nmY.Enabled = !cbConstrainXY.Checked;
EventValueChanged(nmX, null);
}
UpdateOperation();
ButtonOkEnabled = Operation.CanValidate();
}
public override void UpdateOperation()
{
base.UpdateOperation();
Operation.X = nmX.Value;
Operation.Y = nmY.Value;
Operation.ConstrainXY = cbConstrainXY.Checked;
Operation.IsFade = cbFade.Checked;
}
}
}
@@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<data name="label2.ToolTip" xml:space="preserve">
<value>Selects the number of iterations/passes to perform on each layer using this mutator.
Enable the "Fade in/out" to fade the iteration over layers, you can use a start iteration higher than end to perform a inverse fade.
WARNING: Using high iteration values can destroy your model depending on the mutator being used, please use low values or with caution!</value>
</data>
<data name="label1.ToolTip" xml:space="preserve">
<value>Selects the number of iterations/passes to perform on each layer using this mutator.
Enable the "Fade in/out" to fade the iteration over layers, you can use a start iteration higher than end to perform a inverse fade.
WARNING: Using high iteration values can destroy your model depending on the mutator being used, please use low values or with caution!</value>
</data>
<data name="lbX.ToolTip" xml:space="preserve">
<value>Selects the number of iterations/passes to perform on each layer using this mutator.
Enable the "Fade in/out" to fade the iteration over layers, you can use a start iteration higher than end to perform a inverse fade.
WARNING: Using high iteration values can destroy your model depending on the mutator being used, please use low values or with caution!</value>
</data>
</root>
-6
View File
@@ -148,7 +148,6 @@ namespace UVtools.GUI.Forms
| System.Windows.Forms.Keys.A)));
this.btnLayerRangeAllLayers.Size = new System.Drawing.Size(225, 22);
this.btnLayerRangeAllLayers.Text = "&All Layers";
this.btnLayerRangeAllLayers.Click += new System.EventHandler(this.ItemClicked);
//
// btnLayerRangeCurrentLayer
//
@@ -157,7 +156,6 @@ namespace UVtools.GUI.Forms
| System.Windows.Forms.Keys.C)));
this.btnLayerRangeCurrentLayer.Size = new System.Drawing.Size(225, 22);
this.btnLayerRangeCurrentLayer.Text = "&Current Layer";
this.btnLayerRangeCurrentLayer.Click += new System.EventHandler(this.ItemClicked);
//
// btnLayerRangeBottomLayers
//
@@ -166,7 +164,6 @@ namespace UVtools.GUI.Forms
| System.Windows.Forms.Keys.B)));
this.btnLayerRangeBottomLayers.Size = new System.Drawing.Size(225, 22);
this.btnLayerRangeBottomLayers.Text = "&Bottom Layers";
this.btnLayerRangeBottomLayers.Click += new System.EventHandler(this.ItemClicked);
//
// btnLayerRangeNormalLayers
//
@@ -175,7 +172,6 @@ namespace UVtools.GUI.Forms
| System.Windows.Forms.Keys.N)));
this.btnLayerRangeNormalLayers.Size = new System.Drawing.Size(225, 22);
this.btnLayerRangeNormalLayers.Text = "&Normal Layers";
this.btnLayerRangeNormalLayers.Click += new System.EventHandler(this.ItemClicked);
//
// toolTip
//
@@ -232,7 +228,6 @@ namespace UVtools.GUI.Forms
this.btnCancel.Text = "&Cancel";
this.btnCancel.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
this.btnCancel.UseVisualStyleBackColor = true;
this.btnCancel.Click += new System.EventHandler(this.ItemClicked);
//
// btnMutate
//
@@ -247,7 +242,6 @@ namespace UVtools.GUI.Forms
this.btnMutate.Text = "&Resize";
this.btnMutate.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
this.btnMutate.UseVisualStyleBackColor = true;
this.btnMutate.Click += new System.EventHandler(this.ItemClicked);
//
// nmX
//
-66
View File
@@ -117,72 +117,6 @@ namespace UVtools.GUI.Forms
#endregion
#region Events
private void ItemClicked(object sender, EventArgs e)
{
if (ReferenceEquals(sender, btnLayerRangeAllLayers))
{
nmLayerRangeStart.Value = 0;
nmLayerRangeEnd.Value = Program.SlicerFile.LayerCount-1;
return;
}
if (ReferenceEquals(sender, btnLayerRangeCurrentLayer))
{
nmLayerRangeStart.Value = Program.FrmMain.ActualLayer;
nmLayerRangeEnd.Value = Program.FrmMain.ActualLayer;
return;
}
if (ReferenceEquals(sender, btnLayerRangeBottomLayers))
{
nmLayerRangeStart.Value = 0;
nmLayerRangeEnd.Value = Program.SlicerFile.InitialLayerCount-1;
return;
}
if (ReferenceEquals(sender, btnLayerRangeNormalLayers))
{
nmLayerRangeStart.Value = Program.SlicerFile.InitialLayerCount - 1;
nmLayerRangeEnd.Value = Program.SlicerFile.LayerCount - 1;
return;
}
if (ReferenceEquals(sender, btnMutate))
{
if (!btnMutate.Enabled) return;
if (LayerRangeStart > LayerRangeEnd)
{
MessageBox.Show("Layer range start can't be higher than layer end.\nPlease fix and try again.", Text, MessageBoxButtons.OK, MessageBoxIcon.Error);
nmLayerRangeStart.Select();
return;
}
if (X == 100 && Y == 100)
{
MessageBox.Show($"X and Y cant be 100% together.", Text, MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (MessageBox.Show($"Are you sure you want to {Mutation.Mutate}?\nX={X}% Y={Y}%", Text, MessageBoxButtons.YesNo,
MessageBoxIcon.Question) == DialogResult.Yes)
{
DialogResult = DialogResult.OK;
if (X <= 0 || Y <= 0) // Should never happen!
{
DialogResult = DialogResult.Cancel;
}
Close();
}
return;
}
if (ReferenceEquals(sender, btnCancel))
{
DialogResult = DialogResult.Cancel;
return;
}
}
private void EventCheckedChanged(object sender, EventArgs e)
{
+10 -6
View File
@@ -46,6 +46,7 @@ namespace UVtools.GUI
public static readonly OperationMenuItem[] MenuTools = {
new OperationMenuItem(new OperationMove(), Resources.move_16x16),
new OperationMenuItem(new OperationResize(), Resources.crop_16x16),
new OperationMenuItem(new OperationSolidify(), Resources.square_solid_16x16),
new OperationMenuItem(new OperationMorph(), Resources.Geometry_16x16),
new OperationMenuItem(new OperationChangeResolution(), Resources.resize_16x16),
@@ -69,14 +70,14 @@ namespace UVtools.GUI
"Move"
)
},*/
{
/*{
LayerManager.Mutate.Resize, new Mutation(LayerManager.Mutate.Resize, null, Resources.crop_16x16,
"Resizes layer images in a X and/or Y factor, starting from 100% value.\n" +
"NOTE 1: Build volume bounds are not validated after operation, please ensure scaling stays inside your limits.\n" +
"NOTE 2: X and Y are applied to original image, not to the rotated preview (If enabled).",
"Resize"
)
},
},*/
{
LayerManager.Mutate.Flip, new Mutation(LayerManager.Mutate.Flip, null, Resources.flip_16x16,
"Flips layer images vertically and/or horizontally.",
@@ -3801,10 +3802,10 @@ namespace UVtools.GUI
/* case LayerManager.Mutate.Move:
SlicerFile.LayerManager.MoveModel(layerStart, layerEnd, operationMoveModel, progress);
break;*/
case LayerManager.Mutate.Resize:
SlicerFile.LayerManager.MutateResize(layerStart, layerEnd, x / 100.0, y / 100.0, fade,
/*case LayerManager.Mutate.Resize:
SlicerFile.LayerManager.Resize(layerStart, layerEnd, x / 100.0, y / 100.0, fade,
progress);
break;
break;*/
case LayerManager.Mutate.Flip:
FlipType flipType = FlipType.Horizontal;
switch (iterationsStart)
@@ -4548,7 +4549,10 @@ namespace UVtools.GUI
{
// Tools
case OperationMove operation:
SlicerFile.LayerManager.MoveModel(operation, FrmLoading.RestartProgress());
SlicerFile.LayerManager.Move(operation, FrmLoading.RestartProgress());
break;
case OperationResize operation:
SlicerFile.LayerManager.Resize(operation, FrmLoading.RestartProgress());
break;
case OperationSolidify operation:
SlicerFile.LayerManager.Solidify(operation, FrmLoading.RestartProgress());
+9
View File
@@ -170,6 +170,12 @@
<Compile Include="Controls\SplitButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\Tools\CtrlToolResize.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\Tools\CtrlToolResize.Designer.cs">
<DependentUpon>CtrlToolResize.cs</DependentUpon>
</Compile>
<Compile Include="Controls\Tools\CtrlToolMove.cs">
<SubType>UserControl</SubType>
</Compile>
@@ -330,6 +336,9 @@
<EmbeddedResource Include="Controls\CtrlToolWindowContent.resx">
<DependentUpon>CtrlToolWindowContent.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\Tools\CtrlToolResize.resx">
<DependentUpon>CtrlToolResize.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\Tools\CtrlToolMove.resx">
<DependentUpon>CtrlToolMove.cs</DependentUpon>
</EmbeddedResource>