- (Improvement) Remove developer machine path in PDB / error messages
- (Fix) HoneyComb infill not going to the right most edge of the image (#649)
- (Fix) AnyCubic machine names were not showing in most files
- (Fix) PWMX: Unable to set version 1
- (Fix) LGS: Converted files to lgs cause program to crash with `Value was either too large or too small for a Decimal` (#653)
- **UI:**
- (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
- (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
- (Improvement) Allow progress to have and display a detailed log (#644)
- (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
- (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
- (Improvement) Set zero time to empty and dummy layers
- (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
- (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
- (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
- (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
- (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
- (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
- **Import thumbnails:**
- (Add) Import from file
- (Add) Import from file (Replace all)
- (Add) Import from current layer
- (Add) Import from current layer (Replace all)
- (Add) Import from random layer
- (Add) Import from random layer (Replace all)
- (Add) Import from heatmap
- (Add) Import from heatmap (Replace all)
- (Fix) Import from file could load in any image color type, resulting in wrong encoding on file save
- **Auto-upgrade script:** (Will only take effect on the next release)
- (Improvement) Add some marker/debug messages
- (Improvement) On generic Linux and macOS try to rename the folder if contain the version on it name to the upgraded version name
- (Improvement) Linux AppImage upgrades now renames to UVtools.AppImage
- (Improvement) Re-open the program with the current loaded file
- (Add) UVtoolsCmd: `set-preview, set-thumbnail <input-file> <file path|layer index|:random-layer|:heatmap> Sets and replace thumbnail(s) in the file [default: :heatmap]`. (#599)
Use `UVtoolsCmd set-preview -?` to view the full documentation
- (Improvement) Export layers to mesh: Write the file to a temporary location and move it to the target location when complete with success
- (Fix) Error when opening a file with light calculated issues that cause a complete issue detection and when there are auto applied suggestions that modify the layer count (#598)
- (Fix) Auto applying suggestions was not triggering a UI properties refresh, causing some values to show outdated
- (Fix) PCB exposure: Bad parsing of macros when the ending `%` is alone in a new line (#600)
- **Tools:**
- **PCB Exposure:**
- (Add) Allow to scale the drawing sizes per gerber file
- (Add) Allow to invert the drawing polarity per gerber file (#592)
- (Add) Allow to drag and drop files into "Add files" button and grid header
- (Improvement) Do not add empty layers when usable to draw or when draw a all black image
- (Improvement) "Merge all gerbers into one layer" will now draw all gerber into one image instead of perform the Max(of all gerbers pixels), allowing to subtract areas as they are on gerbers
- **Import layers:** Fix error when trying to insert layers
- **Export layers images:** Better compression of contours for SVG export, resulting in smooth curves, better visuals and lower file size
- (Add) Outline: Triangulate
- (Remove) Avalonia.Diagnostics dependency in release mode
- (Add) Debug sub menu to test some behaviours (Only when compiled in debug mode, not visible on public release)
- (Add) Utility method `LayerExists` to the file formats to know if specific layer index exists in the collection
- (Improvement) Add loaded file information to the crash dialog message
- (Fix) Message dialog height do not expand with text (#537)
- (Fix) Crash when all layers get removed and UI attempt to show a layer (#538)
- **Core:**
- (Add) Getter `FileFormat.DisplayPixelCount` Gets the display total number of pixels (ResolutionX * ResolutionY)
- (Add) Getter `Layer.NonZeroPixelRatio` Gets the ratio between non zero pixels and display number of pixels
- (Add) Getter `Layer.NonZeroPixelPercentage` Gets the percentage of non zero pixels relative to the display number of pixels
- (Add) Getter `Layer.PreviousHeightLayer()` Gets the previous layer with a different height from the current, returns null if no previous layer
- (Add) Getter `Layer.NextHeightLayer()` Gets the next layer with a different height from the current, returns null if no next layer
- (Add) Method `Layer.GetPreviousLayerWithAtLeastPixelCountOf()` Gets the previous layer matching at least a number of pixels, returns null if no previous layer
- (Add) Method `Layer.GetNextLayerWithAtLeastPixelCountOf()` Gets the next layer matching at least a number of pixels, returns null if no next layer
- (Add) Method `Operation.GetRoiOrVolumeBounds()` returns the selected ROI rectangle or model volume bounds rectangle
- (Add) Documentation around `Operation` methods
- (Fix) Open files in partial mode when the resolution is not defined would cause a `NullPointerException` (#474)
- **Suggestion: Wait time before cure**
- (Add) Proportional maximum time change: Sets the maximum allowed time difference relative to the previous layer (#471)
- (Add) Proportional mass get modes: Previous, Average and Maximum relative to a defined height (#471)
- (Change) Proportional set type sets fallback time to the first layer
- (Fix) Proportional set type was taking current layer mass instead of looking to the previous cured layer (#471)
- **Tools:**
- **Edit print parameters:**
- (Change) Incorporate the unit label into the numeric input box
- (Change) Allow TSMC speeds to be 0 as minimum value (#472)
- (Fix) PCB Exposure: The thumbnail has random noise around the image
- **Settings:**
- (Add) Tools: "Always prompt for confirmation before execute the operation"
- (Fix) Changing layer compression method when no file is loaded would cause a error
- **UI:**
- (Add) Holding Shift key while drag and drop a .uvtop file will try to execute the operation without showing the window or prompt
- (Add) Drag and drop a .cs or .csx file into UVtools will load and show the scripting dialog with the file selected
- (Add) Errors that crash application will now show an report window with the crash information and able to fast report them
- (Add) "Version" key and value on registry to tell the current installed version (Windows MSI only)
- (Upgrade) AvaloniaUI from 0.10.13 to 0.10.14
- (Upgrade) .NET from 6.0.4 to 6.0.5
- **Shortcuts:**
- (Add) **Delete:** While on layer preview and with roi or mask(s) selected, will remove the selected area from layer
- (Add) **Alt + Delete:** While on layer preview and with roi or mask(s) selected, will remove the selected area from all layers
- (Add) **Ctrl + Delete:** While on layer preview, will remove the current layer
- (Add) **Insert:** While on layer preview and with roi or mask(s) selected, will keep only the selected area in layer
- (Add) **Alt + Insert:** While on layer preview and with roi or mask(s) selected, will keep only the selected area in all layers
- (Add) **Ctrl + Insert:** While on layer preview, will clone the current layer
- (Add) **Home:** While on layer preview will go to first layer
- (Add) **End:** While on layer preview will go to last layer
- (Add) **Page up:** While on layer preview will skip +10 layers
- (Add) **Page down:** While on layer preview will skip -10 layers
- (Add) Tool - Lithophane: Generate lithophane from a picture
- (Fix) Pixel arithmetic: When run with masks it produce a incorrect outcome
- (Fix) CXDLP: Layer area table miscalculation, causing slow down prints
- **Settings:**
- (Add) Remove source file after automatic conversion (#444)
- (Add) Remove source file after manual conversion (#444)
- (Add) **Average resin bottle cost:** The average cost per one resin bottle of 1000ml.
Used to calculate the material cost when the file lacks that information.
Use 0 to disable this feature and only show the cost if file have that information.
If this value is changed, you need to reload the current file to update the cost.
- (Change) Move "Expand and show tool descriptions by default" to From `General` to `Tools` tab (Setting will reset to default)
- **File formats:**
- (Add) Property `StartingMaterialMilliliters`: Gets the starting material milliliters when the file was loaded
- (Add) Property `StartingMaterialCost`: Gets the starting material cost when the file was loaded
- (Add) Property `MaterialMilliliterCost`: Gets the material cost per one milliliter
- (Improvement) Update `MaterialCost` when `MaterialMilliliters` changes (#449)
- **Raft relief:**
- (Add) Linked lines: Remove the raft, keep supports and link them with lines
- (Improvement) Change the supports detection parameters to be more effective and precise on detect the starting layer
- (Fix) Brightness percentage not getting updated
- (Fix) Remove anti-aliased edges from Tabs
- (Improvement) Core: Minor clean-up
- (Fix) Issue repair error when 'Auto repair layers and issues on file load' is enabled (#446)
- (Fix) UI: Selecting a object with ROI when flip is verically, will cause 1px up-shift on the preview
- (Fix) macOS permission error due loss of attributes on the build script, WSL have bug with mv, using ln&rm instead
- **Benchmark:**
- (Add) PNG, GZip, Deflate and LZ4 compress tests
- (Change) Test against a known image instead of random noise
- (Change) Single-thread tests from 100 to 200 and multi-thread tests from 1000 to 5000
- (Improvement) Same image instance is shared between tests instead of create new per test
- (Fix) Encode typo
- **Core:**
- (Add) Layer compression method: Allow to choose the compression method for layer image
- **PNG:** Compression=High Speed=Slow (Use with low RAM)
- **GZip:** Compression=Medium Speed=Medium (Optimal)
- **Deflate:** Compression=Medium Speed=Medium (Optimal)
- **LZ4:** Compression=Low Speed=Fast (Use with high RAM)
- (Improvement) Better handling on cancel operations and more immediate response
- (Fix) Extract: Zip Slip Vulnerability (CWE-22)
- **File formats:**
- (Improvement) Better handling of encode/decoding layers from zip files
- (Fix) ZCode: Canceling the file load can trigger an error
- (Fix) VDA: Unable to open vda zip files
- **Tools:**
- (Improvement) Allow operations to be aware of ROI and Masks before execution (#436)
- (Improvement) Scripting: Allow save and load profiles (#436)
- (Fix) Adjust layer height: When using the Offset type the last layer in the range was not taken in account (#435)
- **UI:**
- (Improvement) Allow layer zoom levels of 0.1x and 64x but constrain minimum zoom to the level of image fit
- (Improvement) Update change log now shows with markdown style and more readable
- (Fix) Windows MSI upgrade to this version (#432)
- (Fix) Auto-updater for Mac ARM, was downloading x64 instead
- **(Add) Suggestions:**
- A new module that detect bad or parameters out of a defined range and suggest a change on the file, those can be auto applied if configured to do so
- **Avaliable suggestions:**
- **Bottom layer count:** Bottom layers should be kept to a minimum, usually from 2 to 3, it function is to provide a good adhesion to the first layer on the build plate, using a high count have disadvantages.
- **Wait time before cure:** Rest some time before cure the layer is crucial to let the resin settle after the lift sequence and allow some time for the arm settle at the correct Z position as the resin will offer some resistance and push the structure.
This lead to better quality with more successful prints, less lamination problems, better first layers with more success of stick to the build plate and less elephant foot effect.
- **Wait time after cure:** Rest some time after cure the layer and before the lift sequence can be important to allow the layer to cooldown a bit and detach better from the FEP.
- **Layer height:** Using the right layer height is important to get successful prints:
Thin layers may cause problems on adhesion, lamination, will print much slower and have no real visual benefits.
Thick layers may not fully cure no matter the exposure time you use, causing lamination and other hazards. Read your resin dtasheet to know the limits.
Using layer height with too many decimal digits may produce a wrong positioning due stepper step loss and/or Z axis quality.
- **Core:**
- Convert the project to Nullable aware and "null-safe"
- **File Formats:**
- (Add) `Volume` property to get the total model volume
- (Add) `SanitizeLayers` method to reassign indexes and force attribute parent file
- (Improvement) Merge `LayerManager` into `FileFormat` and cleanup: This affects the whole project and external scripts.
If using scripts please update them, search for `.LayerManager.` and replace by `.`
- (Change) Chitubox encrypted format can now be saved as normal
- (Fix) Converted files layers was pointing to the source file and related to it
- **Layers:**
- (Add) Methods: `ResetParameters`, `CopyParametersTo`, `CopyExposureTo`, `CopyWaitTimesTo`
- (Improvement) `IsBottomLayer` property will also return true when the index is inside bottom layer count
- **Scripting:**
- (Add) Configuration variable: `MinimumVersionToRun` - Sets the minimum version able to run the script
- (Improvement) Allow run scripts written in C# 10 with the new namespace; style as well as nullables methods
- (Improvement) Convert scripts to use Nullable code
- **UI:**
- (Add) Fluent Dark theme
- (Add) Default Light theme
- (Add) Default Dark theme
- (Change) Use fontawesome and material design to render the icons instead of static png images
- (Change) Some icons
- (Change) Move log tab to clipboard tab
- (Change) Tooltip overlay default color
- (Improvement) Windows position for tool windows, sometimes framework can return negative values affecting positions, now limits to 0 (#387)
- (Fix) Center image icon for layer action button
- (Fix) Center image icon for save layer image button
- **Tools:**
- (Add) Layer re-height: Offset mode, change layers position by a defined offset (#423)
- (Improvement) Rotate: Unable to use an angle of 0
- (Improvement) Remove layers: Will not recalcualte and reset properties of layers anymore, allowing removing layers on dynamic layer height models and others
- (Improvement) Clone layers: Will not recalcualte and reset properties of layers anymore, allowing cloning layers on dynamic layer height models and others
- (Fix) Exposure time finder: Very small printers may not print the stock object as it is configured, lead to a unknown error while generating the test. It will now show a better error message and advice a solution (#426)
- **Terminal:**
- (Add) More default namespaces
- (Improvement) Set a MinHeight for the rows to prevent spliter from eat the elements
- (Change) Set working space to the MainWindow instead of TerminalWindow
- **(Upgrade) .NET from 5.0.14 to 6.0.3**
- This brings big performance improvements, better JIT, faster I/O operations and others
- Read more: https://devblogs.microsoft.com/dotnet/performance-improvements-in-net-6
- Due this macOS requirement starts at 10.15 (Catalina)
- Read more: https://github.com/dotnet/core/blob/main/release-notes/6.0/supported-os.md
- (Add) Native support for MacOS ARM64 architecture (Mac M1 and upcomming Mac's) (#187)
- (Exchange) Dependency Newtonsoft Json by System.Text.Json to parse the json documents
- (Remove) "Automations - Light-off delay" in favor of new suggestion "wait time before cure" module
- (Fix) File - Send to: Winrar or 7zip have a wrong extension on the list (uvt) when should be (uvj)
- (Upgrade) AvaloniaUI from 0.10.12 to 0.10.13
- **Pixel Arithmetic:**
- (Add) Corrode: Number of passes
- (Change) Corrode: Noise area default from 3px² to 1px²
- (Change) Fuzzy skin preset: Wall thickness from 6px to 4px
- (Change) Fuzzy skin preset: Max noise offset: 64
- (Add) Core: More helper functions: Area, Volume, LastBottomLayer, BottomLayersHeight, SetNoDelays, SetWaitTimeBeforeCureOrLightOffDelay
- (Change) Display the current layer volume instead of area
- (Fix) Having a first empty layer will miscalculate the model rectangle bounds
- (Fix) Tool - Calculator - Model tilt: Change formula to use arctan instead of tanh
- (Upgrade) OpenCV from 4.5.4 to 4.5.5
- (Upgrade) AvaloniaUI from 0.10.11 to 0.10.12 (#378)
- **PrusaSlicer:**
- (Fix) Printer: AnyCubic Photon Mono 4K - bed origin (#369)
- (Fix) Printer: AnyCubic Photon Mono X 6K - bed origin (#369)
- (Fix) Anycubic files: Soft-save on versions below 516 can corrupt the file (#396)
- (Fix) Pixel editor: Place a line on a mirrored virtual layer was previewing the line in the wrong orientation (#399)
- **Change resolution:**
- (Add) Presets: 5K UHD, 6K and 8K UHD
- (Add) Resulting pixel ratio information
- (Add) Fix the pixel ratio by resize the layers images with the proposed ratio to match the new resolution
- (Fix) New images could have noise when processed on linux and macos
- (Add) Layer slider debounce time to render the image [Configurable] (#343)
- (Fix) CTB v1: Incorrect getter for the LightOffDelay
- (Fix) Reallocating layers were not notifying nor updating the layer collection about the changes, leading to wrong layer count
- (Fix) Undo and redo now also reverts the file resolution when changed
- **File formats:**
- (Add) Allow to partial open the files for read and/or change properties, the layer images won't be read nor cached (Fast)
- (Add) More abstraction on partial save
- **Scripting:**
- (Add) ScriptOpenFolderDialogInput - Selects a folder path
- (Add) ScriptOpenFileDialogInput - Selectes a file to open
- (Add) ScriptSaveFileDialogInput - Selects a file to save
- (Add) [UNSAVED] tag to the title bar when there are unsaved changes on the current session
- (Improvement) Better handling of empty images on the UI
- **Pixel arithmetic**
- (Add) Apply to - Model surface: Apply only to model surface/visible pixels
- (Add) Apply to - Model surface & inset: Apply only to model surface/visible pixels and within a inset from walls
- (Add) Preset: Fuzy skin
- (Improvement) Speed up the Corrode method
- (Change) Heal anti-aliasing threshold from 169 to 119
- **Calibration - Grayscale:**
- (Add) Enable or disable text
- (Fix) Calibration - Grayscale: Crash program when redo (Ctrl+Z)
- (Change) Some defaults to better values
- (Fix) Layer arithmetic: Crash program when redo (Ctrl+Z)
- (Change) Allow touching bounds to have a bounding rectangle and zoom into the issue
- (Fix) Touching bounds are reporting areas of 0
- (Fix) Draw crosshair for issues are called multiple times
- (Fix) Issue:Equals
- Issues:
- (Add) Suction cups: Add a auto repair feature for this issues by drill a vertical vent hole (#296)
- (Add) Layer issue track bar: Colorize the issue tracker map with it own colors (Configurable)
- (Add) Allow to group issues by type and/or layer
- (Improvement) Order issues by area in descending order
- (Improvement) Always bring the selected issue into view on the list
- (Fix) When manually removing a issue from the list, it will no longer reselect other and make the user lost track of the remove issue
- (Fix) Allow to ignore all issue type
- (Fix) Material ml calculation was calculating a bad value for PhotonWorkshop files
The following is a novel implementation of resin/suction trap detection for MSLA sliced images It largely consists of 2 passes through the layers.
The 1st pass processes the layers from the bottom to the top, keeping track of what areas in the previous layer are air (or connected to air in some way). The initial air map is derived from the starting layer, by inverting the layer and then filling all external contours black (not air) which results in an inital air map of everything that is not solid, or inside a solid, being considered air. While traversing the layers, the air map is updated to include any new air regions, or hollow areas that intersect with the air map (since while they are not air, they are connected to air). Any regions that do not overlap the air map are declared resin traps.
The 2nd pass processes the layers from the top to the bottom, the initial air map differs from the 1st pass. For the 2nd pass, anything that is not solid is considered to be air (a bitwise not of the top layer is used). The airmap is updated per layer just like it was in the 1st pass, however we do not test all contours of the layer, only those that were marked as resin traps by the 1st pass. This is acceptable because in the event we did test all hollow areas, and one of those was *not* detected on 1st pass, it must be air-accessible from the bottom. In the even that a contour we are testing does overlap the air map during the 2nd pass, it is cleared from the "resin trap" list and instead added to the "suction trap" list. This is to indicate that while there is access to air from the top, there are regions that could be affected by vacuum/suction forces during the print
- (Add) Allow to choose custom locations for "Send to"
- (Improvement) Better random generation for benchmark
- (Fix) Outline - Hollow areas: Not outlining the second closing contour for contours with child
- (Fix) Pixel editor - Eraser: It was selecting the whole blob even if have inner parents
- **(Add) Layer outline:**
- Blob outline: Outline all separate blobs
- Centroids: Draw a dot at the gemoetric center of a blob
- (Add) Adjust layer height: Allow to change exposure time on the dialog and inform that different layer thickness require different exposure times
- (Add) Resin trap detection: Allow to choose the starting layer index for resin trap detection which will also be considered a drain layer.
Use this setting to bypass complicated rafts by selected the model first real layer (#221)
- (Improvement) Disable mirroed preview when loading a file that is not mirroed
- **UI:**
- **Menu:**
- (Add) File - Open recent: Open any recent open file from a list
Shift + Click: Open file in a new window
Shift + Ctrl + Click: Remove file from recent list
Ctrl + Click: Purge non-existing files
- (Add) File - Send to: Copy the file directly to a removable drive (Windows only)
- **(Add) Layer navigation buttons:**
- SB: Navigate to the smallest bottom layer in mass
- LB: Navigate to the largest bottom layer in mass
- SN: Navigate to the smallest normal layer in mass
- LN: Navigate to the largest normal layer in mass
- (Add) Layer outline - Distance detection: Calculates the distance to the closest zero pixel for each pixel
- **Tools:**
- **Dynamic Lifts:**
- (Improvement) Select normal layers by default
- (Improvement) Hide light-off delay fields when the file format don't support them
- (Fix) Light-off delay fields was not hidding when set a mode that dont require the extra time fields
- **Exposure time finder:**
- (Fix) Fix the 'light-off delay' field not being show on files that support wait time before cure
- (Change) Field name 'Light-off delay' to 'Wait time before cure'
- (Add) Fade exposure time: The double exposure method clones the selected layer range and print the same layer twice with different exposure times and strategies
- (Add) Double exposure: The double exposure method clones the selected layer range and print the same layer twice with different exposure times and strategies
- (Add) Clone layers: Option to keep the same z position for the cloned layers instead of rebuild model height
- (Improvement) The layer range selector for normal and bottom layers now selects the correct range based on IsBottom property rather than layer index
- (Fix) The layer range selector was setting a very high last layer index when bottom layer count is 0
- (Fix) Pixel arithmetic: Threshold types "Otsu" and "Triangle" are flags to combine with other types, it will auto append the "Binnary" type
- (Add) Support for Encrypted CTB (read-only)
- (Add) Setting - Max degree of parallelism: Sets the maximum number of concurrent tasks/threads/operations enabled to run by parallel method calls.
If your computer lags and freeze during operations you can reduce this number to reduce the workload and keep some cores available to other tasks as well.
<= 0: Will utilize however many threads the underlying scheduler provides, mostly this is the processor count.
1: Single thread. (#279)
- **UI:**
- (Add) Pixel position on lcd millimeters to the pixel picker information
- (Add) Pixel size information when availiable below zoom on status bar
- (Add) Click on Zoom button will zoom to 100% and shift click will set to the user defined value
- **CTB:**
- (Add) Allow to change wait time for bottoms and normal layers separately
- (Change) Software version field to 1.9.0
- (Fix) Bottom layer count field was not being set in one of the tables
- (Fix) CXDLP: Force the 'Wait time before cure' to be 1 as minimum, or else 0 is preventing the print
- (Upgrade) EmguCV from 4.5.1 to 4.5.2
- **File formats:**
- (Add) Getter `IsAntiAliasingEmulated`: Gets whatever a file format uses real or emulated AntiAliasing
- (Add) Getter `IsDisplayPortrait`: Gets if the display is in portrait mode
- (Add) Getter `IsDisplayLandscape`: Gets if the display is in landscape mode
- **Tool - Resize:** (#235)
- (Fix) Division by 0 when start layer is equal to end layer
- (Fix) Calculations when using the option "Increase or decrease towards 100%"
- (Add) About window: OpenCV build number and a button to copy build information to clipboard
- (Improvement) Exposure exposure finder: Improve the **Multiple brightness** section to auto fill with correct values for file formats that use time fractions to emulate AntiAliasing, this can be used to replace the **Multiple exposures** section
- (Fix) UVJ: Error when using a null or empty layer array on manifest `config.json` file (#232)
- (Fix) GCode parser: When only a G4/wait command is present on a layer it was setting the global exposure time and discard the this value per layer
- **File formats:**
- (Add) CXDLP v2
- (Improved) GR1, MDLP, CXDLP decode and encode performance and memory optimization
- (Remove) CXDLP v1 from available formats
- (Add) Pixel editor - Drawing: New brushes of shapes/polygons
- (Upgrade) .NET from 5.0.6 to 5.0.7
- (Fix) When there are issues on the list, executing any operation will navigate to the last layer
- (Fix) PrusaSlicer printer: Rename "Creality HALOT-SKY CL-60" to "Creality HALOT-ONE CL-60"
- (Add) Layer preview - Outline: Skeletonize
- (Add) Actions - Export layers to skeleton: Export a layer range to a skeletonized image that is the sum of each layer skeleton
- (Add) Pixel editor - Text: Allow to rotate text placement by any angle (#206)
- (Add) Calibrate - XYZ Accuracy: Drain hole diameter (#205)
- (Upgrade) AvaloniaUI from 0.10.4 to 0.10.5
- (Improvement) VDT: Implement a new key for better auto convert files between with latest version of Tango
- (Change) Exposure time finder: Bar fence offset from 2px to 4px
- **Layer arithmetic:**
- (Add) Allow to use ':' to define a layer range to set, eg, 0:20 to select from 0 to 20 layers
- (Improvement) Modifications with set ROI and/or Mask(s) are only applied to target layer on that same regions
- (Improvement) Disallow set one layer to the same layer without any modification
- (Improvement) Clear and sanitize non-existing layers indexes
- (Improvement) Disable the layer range selector from dialog
- (Fix) Prevent error when using non-existing layers indexes
- (Fix) Allow use only a mask for operations
- (Fix) Implement the progress bar
- **File formats:**
- (Add) VDA.ZIP (Voxeldance Additive)
- (Improvement) Add a check to global `LightPWM` if 0 it will force to 255
- (Improvement) Add a check to layer `LightPWM` if 0 it will force to 255
- (Add) Allow to save the selected region (ROI) to a image file
- (Update) .NET 5.0.5 to 5.0.6
- (Fix) Getting the transposed rectangle in fliped images are offseting the position by -1
- (Fix) Tools: Hide ROI Region text when empty/not selected
- **Shortcuts:**
- (Add) (Ctrl + Shift + R) to turn on and cycle the Rotate modes
- (Add) (Ctrl + Shift + F) to turn on and cycle the Flip modes
- (Add) (Ctrl + Shift + B) to select the build volume as ROI
- **GUI:**
- (Add) Allow to drag and drop '.uvtop' files into UVtools to sequential show and load operations from files
- (Change) Rotate icon on layer preview
- (Upgrade) AvaloniaUI from 0.10.3 to 0.10.4
- **Tools:**
- (Add) 'Reset to defaults' button on every dialog
- (Improvement) Window size and position handling
- (Improvement) Constrain profile box width to not stretch the window
- (Improvement) ROI section design
- **Dynamic lift:**
- (Add) View buttons to show the largest/smallest layers
- (Add) Light-off mode: Set the light-off with an extra delay
- (Add) Light-off mode: Set the light-off without an extra delay
- (Add) Light-off mode: Set the light-off to zero
- (Improvement) Disable bottom and/or normal layer fields when the selected range is outside
- (Add) Settings - Automations: Light-off delay set modes
- (Fix) Exposure time finder: Add staircase, bullseye and counter triangles to feature count at thumbnail
- (Upgrade) AvaloniaUI from 0.10 to 0.10.2
- (Remove) Unused assemblies
- **Issues**
- Improve the performance when loading big lists of issues into the DataGrid
- Auto refresh issues on the vertical highlight tracker once cath a modification on the Issues list
- **Layer preview - Difference:**
- Layer difference will now only check the pixels inside the union of previous, current and next layer bounding rectangle, increasing the performance and speed
- Previous and next layer pixels if both exists was not showing with the configured color and using the next layer color instead
- Respect Anti-Aliasing pixels and fade colors accordingly
- Unlock the possiblity of using the layer difference on first and last layer
- Add a option to show similar pixels instead of the difference
- Change previous default color from (255, 0, 255) to (81, 131, 82) for better depth preception
- Change next default color from (0, 255, 255) to (81, 249, 252) for better depth preception
- Change previous & next default color from (255, 0, 0) to (246, 240, 216) for better depth preception
- **(Fix) Pixel editor:**
- Modification was append instead of prepend on the list
- Modification was not updating the index number on the list
- (Fix) PrusaSlicer printer: Bene4 Mono screen, bed and height size
* **Core:**
* Write "Unhandled Exceptions" to an "errors.log" file at user settings directory
* Increase layer height max precision from 2 to 3 decimals
* **Settings - Layer Preview:**
* Allow to set hollow line thickness to -1 to fill the area
* Add tooltip for "Auto rotate on load": Auto rotate the layer preview on file load for a landscape viewport
* Add option to masks outline color and thickness
* Add option to clear ROI when adding masks
* Add option "Auto flip on load": Auto flip the layer preview on file load if the file is marked to print mirrored on the printer LCD
* **Layer preview:**
* Add selectable rotation directions 90º (CW and CCW)
* Add preview flip (CTRL+F) horizontally and/or vertically
* Add maskable regions to process on a layer (SHIFT + Alt + Click) on a area
* ROI: Shortcut "Shift + left click" now also selects hollow black areas inside a white perimeter
* ROI: Shortcut "ESC + Shift" to clear only the ROI and leave masks in
* Fix a crash when using the pixel picker tool outside image bounds
* **Pixel editor:**
* Change drawings brush diameter limit from 255 to 4000 maximum
* When using layers below go lower than layer 0 it no longer apply the modifications
* **File formats:**
* Add an internal GCodeBuilder to generate identical gcode within formats with auto convertion, managing features and parsing information
* Internally rearrange formats properties and pass values to the base class
* Fix "Save As" filename when using formats with dual extensions
* CBDDLP and CTB: "LightPWM" was setting "BottomLightPWM" instead
* CWS: Fix problem with filenames with dots (.) and ending with numbers (#171)
* CWS: Improved the enconding and decoding performance
* CWS: Implement all available print paramenters and per layer, missing values are got from gcode interpretation
* CWS: Use set "light off delay" layer value instead of calculating it
* CWS: Get light off delay per layer parsed from gcode
* CWS - RGB flavour (Bene4 Mono): Warn about wrong resolution if width not multiples of 3 (#171)
* ZCode: Allow to set Bottom and Light intensity (LightPWM) on paramters and per layer
* ZCode: Allow to change bottom light pwm independent from normal light pwm
* LGS: Light off and bottom light off was setting the value on the wrong units
* UVJ: Unable to set per layer parameters
* **Issues:**
* When computing islands and resin traps together, they will not compute in parallel anymore to prevent CPU and tasks exaustion, it will calculate islands first and then resin traps, this should also speed up the process on weaker machines
* Gather resin trap areas together when computing for other issues to spare a decoding cycle latter
* When using a threshold for islands detection it was also appling it to the overhangs
* Fix the spare decoding conditional cycle for partial scans
* Change resin trap search from parallel to sync to prevent fake detections and missing joints at cost of speed (#13)
* **Tools:**
* Add layer selector: 'From first to current layer' and 'From current to last layer'
* I printed this file: Multiplier - Number of time(s) the file has been printed. Half numbers can be used to consume from a failed print. Example: 0.5x if a print canceled at 50% progress
* Pixel dimming: Increase wall thickness default from 5px to 10px
* Import layers: Importing layers was not marking layers as modified, then the save file won't save the new images in, to prevent other similar bugs, all layers that got replaced will be auto marked as modified
* (Improvement) Cache per layer and global used material for faster calculations
* (Improvement) Better internal PrintTime management
* **(Improvement) GUI:**
* Show per layer used material percentage compared to the rest model
* Show total of millimeters cured per layer if available
* Show bounds and ROI in millimeters if available
* Show display width and height below resolution if available
* Don't split (Actions / Refresh / Save) region when resize window and keep those fixed
* **(Improvement) Calibrate - Grayscale:**
* Add a option to convert brightness to exposure time on divisions text
* Adjust text position to be better centered and near from the center within divisions
* (Fix) Calculate the used material with global layer height instead of calculate height from layer difference which lead to wrong values in parallel computation
* (Fix) Converting files were not setting the new file as parent for the layer manager, this affected auto convertions from SL1 and lead to crashes and bad calculations if file were not reloaded from the disk (#150, #151)
* (Fix) PositionZ rounding error when removing layers
* (Add) Computed used material milliliters for each layer, it will dynamic change if pixels are added or subtracted
* (Add) Computed used material milliliters for whole model, it will dynamic change if pixels are added or subtracted
* (Improvement) Round cost, material ml and grams from 2 to 3 decimals
* (Improvement) Operation profiles: Allow to save and get a custom layer range instead of pre-defined ranges
* **(Improvement)** PhotonWorkshop files: (#149)
* Fill in the display width, height and MaxZ values for the printers
* Fill in the xy pixel size values for the printers
* Change ResinType to PriceCurrencyDec and Add PriceCurrencySymbol
* Change Offset1 on header to PrintTime
* Change Offset1 on layer table as NonZeroPixelCount, the number of white pixels on the layer
* Fix LayerPositionZ to calculate the correct value based on each layer height and fix internal layer layer height which was been set to position z
* Force PerLayerOverride to be always 1 after save the file
* (Fix) Actions - Remove and clone layers was selecting all layer range instead of the current layer
* (Fix) Redo last action was not getting back the layer range on some cases
* **PrusaSlicer:**
* **In this release is recommended to discard your printer and refresh it with uvtools updated printer or replace notes over**
* (Add) FILEFORMAT_XXX variable to auto-convert to that file format once open in UVtools
* (Update) Print profiles fields with new PrusaSlicer version
* (Remove) LayerOffDelay from printer notes and use only the LightOffDelay variable instead, both were being used, to avoid redundacy LayerOffDelay was dropped. Please update your printer accordingly!
* (Remove) FLIP_XY compability from printers
* (Remove) AntiAlias variable from printers
* **(Add) Settings - Automations:**
* Auto save the file after apply any automation(s)
* Auto convert SL1 files to the target format when possible and load it back
* Auto set the extra 'light-off delay' based on lift height and speed.
* (Add) Allow all and future formats to convert between them without knowing each other (Abstraction)
* (Add) XYResolution and XYResolutionUm property to file formats
* (Add) Calculator - Optimal model tilt: Calculates the optimal model tilt angle for printing and to minimize the visual layer effect
* (Add) Bottom layer count to the status bar
* **(Add) FileFormat propertiers:**
* MirrorDisplay: If images need to be mirrored on lcd to print on the correct orientation (If available)
* MaxPrintHeight: The maximum Z build volume of the printer (If available)
* (Add) ZCodex: Print paramenter light-off delay"
* (Add) SL1: Implement missing keys: host_type, physical_printer_settings_id and support_small_pillar_diameter_percent
* (Change) File formats: Round all setters floats to 2 decimals
* (Change) Island Repair: "Remove Islands Below Equal Pixels" limit from 255 to 65535 (#124)
* (Change) LightOffTime variables to LayerOffDelay
* (Fix) Files with upper case extensions doesn't load in
* **(Fix) SL1:**
* Prevent error when bottle volume is 0
* bool values were incorrectly parsed
* (Fix) **ZIP:**
* Material volume was set to grams
* Bed Y was not being set
* (Add) Pixel editor - Text: Preview of text operation (#120)
* (Add) Calibration - Elephant Foot: 'Part scale' factor to scale up test parts
* (Change) Allow tools text descriptions to be selectable and copied
* (Fix) Pixel editor - Text: Round font scale to avoid precision error
This release bump the major version due the introduction of .NET 5.0, the discontinuation old UVtools GUI project and the new calibration wizards.
* (Upgrade) From .NET Core 3.1 to .NET 5.0
* (Upgrade) From C# 8.0 to C# 9.0
* (Upgrade) From Avalonia preview6 to rc1
* Bug: The per layer data gets hidden and not auto height on this rc1
* (Add) Setting - General - Windows / dialogs:
* **Take into account the screen scale factor to limit the dialogs windows maximum size**: Due wrong information UVtools can clamp the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option
* **Horizontal limiting margin:** Limits windows and dialogs maximum width to the screen resolution less this margin
* **Vertical limiting margin:** Limits windows and dialogs maximum height to the screen resolution less this margin
* (Add) Setting - General: Take into account the screen scale factor to limit the dialogs windows maximum size. Due wrong information UVtools can cap the windows maximum size when you have plenty more avaliable or when use in a secondary monitor. If is the case disable this option
* (Add) Ctrl + Shift + Z to undo and edit the last operation (If contain a valid operation)
* (Add) Allow to deselect the current selected profile
* (Add) Allow to set a default profile to load in when open a tool
* (Add) ENTER and ESC hotkeys to message box
* (Add) Pixel dimming: Brightness percent equivalent value
* (Add) Raft relief: Allow to define supports margin independent from wall margin for the "Relief" type
* (Add) Pixel editor: Allow to adjust the remove and add pixel brightness values
* (Add) Calibration Menu:
* **Elephant foot:** Generates test models with various strategies and increments to verify the best method/values to remove the elephant foot.
* **XYZ Accuracy:** Generates test models with various strategies and increments to verify the XYZ accuracy.
* **Tolerance:** Generates test models with various strategies and increments to verify the part tolerances.
* **Grayscale:** Generates test models with various strategies and increments to verify the LED power against the grayscale levels.
* (Change) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to ignore preview validation and allow variations on the file format (#111)
* (Change) Tool - Edit print parameters: Increments from 0.01 to 0.5
* (Change) Tool - Resize: Increments from 0.01 to 0.1
* (Change) Tool - Rotate: Increments from 0.01 to 1
* (Change) Tool - Calculator: Increments from 0.01 to 0.5 and 1
* (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats to replicate missing bottom properties cloned from normal properties
* (Fix) Drain holes to build plate were considered as traps, changed to be drains as when removing object resin will flow outwards
* (Fix) When unable to save the file it will change extension and not delete the temporary file
* (Fix) Pixel dimming wasn't saving all the fields on profiles
* (Fix) Prevent a rare startup crash when using demo file
* (Fix) Tool - Solifiy: Increase AA clean up threshold range, previous value wasn't solidifing when model has darker tones
* (Fix) Sanitize per layer settings, due some slicers are setting 0 at some properties that can cause problems with UVtools calculations, those values are now sanitized and set to the general value if 0
* (Fix) Update partial islands:
* Was leaving visible issues when the result returns an empty list of new issues
* Was jumping some modified sequential layers
* Was not updating the issue tracker map
* (Fix) Edit print parameters was not updating the layer data table information