Files
Tiago Conceição c3c952bd26 v3.13.0
- **Benchmark tool:**
  - (Add) Reference machine Intel® Core™ i9-13900K @ 5.5 GHz
  - (Improvement) Layout and arrangement
- **Windows MSI:**
  - (Improvement) Move registry keys from HKCU to HKLM
  - (Improvement) Sign MSI package
  - (Upgrade) Windows MSI: Wix 3 to 4
- (Fix) SL1: Change `SupportPillarWideningFactor` from ushort to float
- (Fix) PCB exposure: Implement G02 and G03 arcs (#692)
- (Upgrade) .NET from 6.0.15 to 6.0.16
- (Upgrade) openCV from 4.6.0 to 4.7.0
2023-04-23 23:35:19 +01:00

93 lines
3.5 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
namespace UVtools.Core.Extensions;
public static class PointExtensions
{
public static double FindLength(Point start, Point end) => Math.Sqrt(Math.Pow(end.Y - start.Y, 2) + Math.Pow(end.X - start.X, 2));
public static double GetAngleRad(Point start, Point end)
{
var angle = Math.Atan2(start.Y - end.Y, end.X - start.X);
return angle < 0 ? Math.PI * 2 + angle : angle;
}
public static double GetAngleDeg(Point start, Point end) => (180 / Math.PI) * GetAngleRad(start, end);
public static bool IsAnyNegative(this Point point) => point.X < 0 || point.Y < 0;
public static bool IsBothNegative(this Point point) => point is {X: < 0, Y: < 0};
public static bool IsBothZeroOrPositive(this Point point) => point is {X: >= 0, Y: >= 0};
public static Point Rotate(this Point point, double angleDegree, Point pivot = default)
{
if (angleDegree % 360 == 0) return point;
double angle = angleDegree * Math.PI / 180;
double cos = Math.Cos(angle);
double sin = Math.Sin(angle);
int dx = point.X - pivot.X;
int dy = point.Y - pivot.Y;
double x = cos * dx - sin * dy + pivot.X;
double y = sin * dx + cos * dy + pivot.Y;
return new((int)Math.Round(x), (int)Math.Round(y));
}
public static PointF Rotate(this PointF point, double angleDegree, PointF pivot = default)
{
if (angleDegree % 360 == 0) return point;
double angle = angleDegree * Math.PI / 180;
double cos = Math.Cos(angle);
double sin = Math.Sin(angle);
double dx = point.X - pivot.X;
double dy = point.Y - pivot.Y;
double x = cos * dx - sin * dy + pivot.X;
double y = sin * dx + cos * dy + pivot.Y;
return new((float) x, (float) y);
}
public static void Rotate(Point[] points, double angleDegree, Point pivot = default)
{
for (int i = 0; i < points.Length; i++)
{
points[i] = points[i].Rotate(angleDegree, pivot);
}
}
public static void Rotate(PointF[] points, double angleDegree, PointF pivot = default)
{
for (int i = 0; i < points.Length; i++)
{
points[i] = points[i].Rotate(angleDegree, pivot);
}
}
public static Point Invert(this Point point) => new(-point.X, -point.Y);
public static PointF Invert(this PointF point) => new(-point.X, -point.Y);
public static Point OffsetBy(this Point point, int value)=> new(point.X + value, point.Y + value);
public static Point OffsetBy(this Point point, int x, int y) => new(point.X + x, point.Y + y);
public static Point OffsetBy(this Point point, Point other) => new(point.X + other.X, point.Y + other.Y);
public static Point Half(this Point point) => new(point.X / 2, point.Y / 2);
public static PointF Half(this PointF point) => new(point.X / 2, point.Y / 2);
public static Point ToPoint(this PointF point) => new((int) Math.Round(point.X), (int) Math.Round(point.Y));
public static Size ToSize(this Point point) => new(point.X, point.Y);
public static SizeF ToSize(this PointF point) => new(point.X, point.Y);
}