mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-08 17:42:31 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
/*
|
|
* GNU AFFERO GENERAL PUBLIC LICENSE
|
|
* Version 3, 19 November 2007
|
|
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
* Everyone is permitted to copy and distribute verbatim copies
|
|
* of this license document, but changing it is not allowed.
|
|
*/
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UVtools.Core.PixelEditor;
|
|
|
|
public class PixelHistory : IEnumerable<PixelOperation>
|
|
{
|
|
public List<PixelOperation> Items { get; } = new();
|
|
|
|
public int Count => Items.Count;
|
|
|
|
#region Indexers
|
|
public PixelOperation this[uint index] => Items[(int) index];
|
|
|
|
public PixelOperation this[int index] => Items[index];
|
|
|
|
public PixelOperation this[long index] => Items[(int) index];
|
|
|
|
#endregion
|
|
|
|
#region Numerators
|
|
public IEnumerator<PixelOperation> GetEnumerator()
|
|
{
|
|
return ((IEnumerable<PixelOperation>)Items).GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
#endregion
|
|
|
|
#region Methods
|
|
|
|
public void Add(PixelOperation item) => Items.Add(item);
|
|
public void Clear() => Items.Clear();
|
|
|
|
public bool Contains(PixelOperation operation)
|
|
{
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
if (Items[i].Location == operation.Location &&
|
|
Items[i].OperationType == operation.OperationType &&
|
|
Items[i].LayerIndex == operation.LayerIndex) return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void Renumber()
|
|
{
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
Items[i].Index = (uint) (i + 1);
|
|
}
|
|
}
|
|
} |