Files
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

67 lines
1.7 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Collections;
using System.Collections.Generic;
namespace UVtools.Core.PixelEditor;
public class PixelHistory : IEnumerable<PixelOperation>
{
public List<PixelOperation> Items { get; } = new();
public int Count => Items.Count;
#region Indexers
public PixelOperation this[uint index] => Items[(int) index];
public PixelOperation this[int index] => Items[index];
public PixelOperation this[long index] => Items[(int) index];
#endregion
#region Numerators
public IEnumerator<PixelOperation> GetEnumerator()
{
return ((IEnumerable<PixelOperation>)Items).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#region Methods
public void Add(PixelOperation item) => Items.Add(item);
public void Clear() => Items.Clear();
public bool Contains(PixelOperation operation)
{
for (int i = 0; i < Count; i++)
{
if (Items[i].Location == operation.Location &&
Items[i].OperationType == operation.OperationType &&
Items[i].LayerIndex == operation.LayerIndex) return true;
}
return false;
}
#endregion
public void Renumber()
{
for (int i = 0; i < Count; i++)
{
Items[i].Index = (uint) (i + 1);
}
}
}