Files
UVtools/UVtools.Core/FileFormats/UVJFile.cs
T
Tiago Conceição a648610d59 v2.15.0
- **File formats:**
   - (Add) Wait time before cure: The time to rest/wait in seconds before cure a new layer
   - (Add) Wait time before after: The time to rest/wait in seconds after cure a new layer
   - (Add) Wait time after lift: The time to rest/wait in seconds after a lift/peel move
   - (Change) All gcode file formats dropped light-off delay field in favor of new 'Wait time before cure' field, setting light-off delay still valid but it redirects to the new field
   - (Change) Reorder 'Light-off delay' before 'Exposure time'
   - (Improvement) Recalculate the print time when a related property changes
   - (Fix) Generic time estimation calculation was ignoring exposure times
   - (Fix) Unable to load files with uppercase extensions
   - (Fix) ZIP: Use G1 at end of gcode instead of G0
   - (Fix) CWS: Use G1 for movements
   - **(Fix) CXDLP:** (#240)
      - Layer area calculation
      - Validation checksum
   - **(Fix) ZCODE:**
      - Use G1 at end of gcode instead of G0 to prevent crash to top bug on firmware
      - Put back the M18 motors off at end of gcode
- **GCode Builder/Parser:**
   - (Add) Allow to choose between G0 and G1 for layer movements and end gcode
   - (Fix) Safe guard: If the total print height is larger than set machine Z, do not raise/lower print on completeness
   - (Fix) Light-off delay is the real delay time and not the calculated movement of the lifts plus the extra time
   - (Improvement) Parse gcode line by line instead searching on a group of layers to allow a better control and identification
- **Tools:**
   - **Change print parameters:**
      - (Add) Tooltips to labels
      - (Add) Sun UTF-8 to the Light PWM value unit to describe intensity
   - (Improvement) Dynamic lifts: Round lift height and speed to 1 decimal
   - (Fix) Exposure time finder: Time estimation when using 'Use different settings for layers with same Z positioning'
- **Prusa Slicer:**
  - (Add) Note keyword: BottomWaitBeforeCure_xxx
  - (Add) Note keyword: WaitBeforeCure_xxx
  - (Add) Note keyword: BottomWaitAfterCure_xxx
  - (Add) Note keyword: WaitAfterCure_xxx
  - (Add) Note keyword: BottomWaitAfterLift_xxx
  - (Add) Note keyword: WaitAfterLift_xxx
  - (Change) Uniz IBEE: Remove light-off delay and implement wait time keywords
- **macOS:** (#236)
  - (Remove) osx legacy packages from build and downloads
  - (Fix) macOS: Simplify the libcvextern.dylib and remove libtesseract dependency
  - (Fix) macOS: Include libusb-1.0.0.dylib
  - Note: `brew install libusb` still required
- **UI:**
  - (Fix) Refresh gcode does not update text on UI for ZIP, CWS, ZCODEX files
  - (Fix) Operations: Import a .uvtop file by drag and drop into the UI would not load the layer range
  - (Change) When convert a file, the result dialog will have Yes, No and Cancel actions, where No will open the converted file on current window, while Cancel will not perform any action (The old No behaviour)
2021-07-16 22:40:11 +01:00

468 lines
18 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Util;
using Newtonsoft.Json;
using UVtools.Core.Extensions;
using UVtools.Core.Operations;
namespace UVtools.Core.FileFormats
{
public class UVJFile : FileFormat
{
#region Constants
private const string FileConfigName = "config.json";
private const string FolderImageName = "slice";
private const string FolderPreviewName = "preview";
private const string FilePreviewHugeName = "preview/huge.png";
private const string FilePreviewTinyName = "preview/tiny.png";
#endregion
#region Sub Classes
public class Millimeter
{
public float X { get; set; }
public float Y { get; set; }
}
public class Size
{
public ushort X { get; set; }
public ushort Y { get; set; }
public Millimeter Millimeter { get; set; } = new Millimeter();
public uint Layers { get; set; }
public float LayerHeight { get; set; }
public override string ToString()
{
return $"{nameof(X)}: {X}, {nameof(Y)}: {Y}, {nameof(Millimeter)}: {Millimeter}, {nameof(Layers)}: {Layers}, {nameof(LayerHeight)}: {LayerHeight}";
}
}
public class Exposure
{
public float LightOnTime { get; set; }
public float LightOffTime { get; set; }
public byte LightPWM { get; set; } = 255;
public float LiftHeight { get; set; } = 5;
public float LiftSpeed { get; set; } = 100;
public float RetractHeight { get; set; }
public float RetractSpeed { get; set; } = 100;
public override string ToString()
{
return $"{nameof(LightOnTime)}: {LightOnTime}, {nameof(LightOffTime)}: {LightOffTime}, {nameof(LightPWM)}: {LightPWM}, {nameof(LiftHeight)}: {LiftHeight}, {nameof(LiftSpeed)}: {LiftSpeed}, {nameof(RetractHeight)}: {RetractHeight}, {nameof(RetractSpeed)}: {RetractSpeed}";
}
}
public class Bottom
{
public float LightOnTime { get; set; }
public float LightOffTime { get; set; }
public byte LightPWM { get; set; } = 255;
public float LiftHeight { get; set; } = 5;
public float LiftSpeed { get; set; } = 100;
public float RetractHeight { get; set; }
public float RetractSpeed { get; set; } = 100;
public ushort Count { get; set; }
public override string ToString()
{
return $"{nameof(LightOnTime)}: {LightOnTime}, {nameof(LightOffTime)}: {LightOffTime}, {nameof(LightPWM)}: {LightPWM}, {nameof(LiftHeight)}: {LiftHeight}, {nameof(LiftSpeed)}: {LiftSpeed}, {nameof(RetractHeight)}: {RetractHeight}, {nameof(RetractSpeed)}: {RetractSpeed}, {nameof(Count)}: {Count}";
}
}
public class LayerData
{
public float Z { get; set; }
public Exposure Exposure { get; set; }
public override string ToString()
{
return $"{nameof(Z)}: {Z}, {nameof(Exposure)}: {Exposure}";
}
}
public class Properties
{
public Size Size { get; set; } = new Size();
public Exposure Exposure { get; set; } = new Exposure();
public Bottom Bottom { get; set; } = new Bottom();
public byte AntiAliasLevel { get; set; } = 1;
public override string ToString()
{
return $"{nameof(Size)}: {Size}, {nameof(Exposure)}: {Exposure}, {nameof(Bottom)}: {Bottom}, {nameof(AntiAliasLevel)}: {AntiAliasLevel}";
}
}
public class Settings
{
public Properties Properties { get; set; } = new();
public List<LayerData> Layers { get; set; } = new();
public override string ToString()
{
return $"{nameof(Properties)}: {Properties}, {nameof(Layers)}: {Layers.Count}";
}
}
#endregion
#region Properties
public Settings JsonSettings { get; set; } = new();
public override FileFormatType FileType => FileFormatType.Archive;
public override FileExtension[] FileExtensions { get; } = {
new("uvj", "UVJ")
};
public override PrintParameterModifier[] PrintParameterModifiers { get; } = {
PrintParameterModifier.BottomLayerCount,
PrintParameterModifier.BottomLightOffDelay,
PrintParameterModifier.LightOffDelay,
PrintParameterModifier.BottomExposureTime,
PrintParameterModifier.ExposureTime,
PrintParameterModifier.BottomLiftHeight,
PrintParameterModifier.BottomLiftSpeed,
PrintParameterModifier.LiftHeight,
PrintParameterModifier.LiftSpeed,
PrintParameterModifier.RetractSpeed,
PrintParameterModifier.BottomLightPWM,
PrintParameterModifier.LightPWM,
};
public override PrintParameterModifier[] PrintParameterPerLayerModifiers { get; } = {
PrintParameterModifier.LightOffDelay,
PrintParameterModifier.ExposureTime,
PrintParameterModifier.LiftHeight,
PrintParameterModifier.LiftSpeed,
PrintParameterModifier.RetractSpeed,
PrintParameterModifier.BottomLightPWM,
PrintParameterModifier.LightPWM,
};
public override System.Drawing.Size[] ThumbnailsOriginalSize { get; } =
{
new(400, 400),
new(800, 480)
};
public override uint ResolutionX
{
get => JsonSettings.Properties.Size.X;
set
{
JsonSettings.Properties.Size.X = (ushort) value;
RaisePropertyChanged();
}
}
public override uint ResolutionY
{
get => JsonSettings.Properties.Size.Y;
set
{
JsonSettings.Properties.Size.Y = (ushort) value;
RaisePropertyChanged();
}
}
public override float DisplayWidth
{
get => JsonSettings.Properties.Size.Millimeter.X;
set
{
JsonSettings.Properties.Size.Millimeter.X = (float) Math.Round(value, 2);
RaisePropertyChanged();
}
}
public override float DisplayHeight
{
get => JsonSettings.Properties.Size.Millimeter.Y;
set
{
JsonSettings.Properties.Size.Millimeter.Y = (float)Math.Round(value, 2);
RaisePropertyChanged();
}
}
public override bool MirrorDisplay { get; set; }
public override byte AntiAliasing
{
get => JsonSettings.Properties.AntiAliasLevel;
set
{
JsonSettings.Properties.AntiAliasLevel = value.Clamp(1, 16);
RaisePropertyChanged();
}
}
public override float LayerHeight
{
get => JsonSettings.Properties.Size.LayerHeight;
set
{
JsonSettings.Properties.Size.LayerHeight = Layer.RoundHeight(value);
RaisePropertyChanged();
}
}
public override uint LayerCount
{
get => base.LayerCount;
set => base.LayerCount = JsonSettings.Properties.Size.Layers = base.LayerCount;
}
public override ushort BottomLayerCount
{
get => JsonSettings.Properties.Bottom.Count;
set => base.BottomLayerCount = JsonSettings.Properties.Bottom.Count = value;
}
public override float LightOffDelay
{
get => JsonSettings.Properties.Exposure.LightOffTime;
set => base.LightOffDelay = JsonSettings.Properties.Exposure.LightOffTime = (float)Math.Round(value, 2);
}
public override float BottomLiftHeight
{
get => JsonSettings.Properties.Bottom.LiftHeight;
set => base.BottomLiftHeight = JsonSettings.Properties.Bottom.LiftHeight = (float)Math.Round(value, 2);
}
public override float BottomExposureTime
{
get => JsonSettings.Properties.Bottom.LightOnTime;
set => base.BottomExposureTime = JsonSettings.Properties.Bottom.LightOnTime = (float)Math.Round(value, 2);
}
public override float ExposureTime
{
get => JsonSettings.Properties.Exposure.LightOnTime;
set => base.ExposureTime = JsonSettings.Properties.Exposure.LightOnTime = (float)Math.Round(value, 2);
}
public override float BottomLightOffDelay
{
get => JsonSettings.Properties.Bottom.LightOffTime;
set => base.BottomLightOffDelay = JsonSettings.Properties.Bottom.LightOffTime = (float)Math.Round(value, 2);
}
public override float LiftHeight
{
get => JsonSettings.Properties.Exposure.LiftHeight;
set => base.LiftHeight = JsonSettings.Properties.Exposure.LiftHeight = (float)Math.Round(value, 2);
}
public override float BottomLiftSpeed
{
get => JsonSettings.Properties.Bottom.LiftSpeed;
set => base.BottomLiftSpeed = JsonSettings.Properties.Bottom.LiftSpeed = (float)Math.Round(value, 2);
}
public override float LiftSpeed
{
get => JsonSettings.Properties.Exposure.LiftSpeed;
set => base.LiftSpeed = JsonSettings.Properties.Exposure.LiftSpeed = (float)Math.Round(value, 2);
}
public override float RetractSpeed
{
get => JsonSettings.Properties.Exposure.RetractSpeed;
set => base.RetractSpeed = JsonSettings.Properties.Exposure.RetractSpeed = (float)Math.Round(value, 2);
}
public override byte BottomLightPWM
{
get => JsonSettings.Properties.Bottom.LightPWM;
set => base.BottomLightPWM = JsonSettings.Properties.Bottom.LightPWM = value;
}
public override byte LightPWM
{
get => JsonSettings.Properties.Exposure.LightPWM;
set => base.LightPWM = JsonSettings.Properties.Exposure.LightPWM = value;
}
public override object[] Configs => new[] {(object) JsonSettings.Properties.Size, JsonSettings.Properties.Size.Millimeter, JsonSettings.Properties.Bottom, JsonSettings.Properties.Exposure};
#endregion
#region Methods
public override void Clear()
{
base.Clear();
JsonSettings.Layers = new List<LayerData>();
}
protected override void EncodeInternally(string fileFullPath, OperationProgress progress)
{
// Redo layer data
JsonSettings.Layers.Clear();
for (uint layerIndex = 0; layerIndex < LayerCount; layerIndex++)
{
var layer = this[layerIndex];
JsonSettings.Layers.Add(new LayerData
{
Z = layer.PositionZ,
Exposure = new Exposure
{
LiftHeight = layer.LiftHeight,
LiftSpeed = layer.LiftSpeed,
RetractHeight = layer.LiftHeight+1,
RetractSpeed = layer.RetractSpeed,
LightOffTime = layer.LightOffDelay,
LightOnTime = layer.ExposureTime,
LightPWM = layer.LightPWM
}
});
}
using ZipArchive outputFile = ZipFile.Open(fileFullPath, ZipArchiveMode.Create);
outputFile.PutFileContent(FileConfigName, JsonConvert.SerializeObject(JsonSettings, Formatting.Indented), ZipArchiveMode.Create);
if (CreatedThumbnailsCount > 0)
{
using var stream = outputFile.CreateEntry(FilePreviewTinyName).Open();
stream.WriteBytes(Thumbnails[0].GetPngByes());
stream.Close();
}
if (CreatedThumbnailsCount > 1)
{
using var stream = outputFile.CreateEntry(FilePreviewHugeName).Open();
stream.WriteBytes(Thumbnails[1].GetPngByes());
stream.Close();
}
for (uint layerIndex = 0; layerIndex < LayerCount; layerIndex++)
{
progress.Token.ThrowIfCancellationRequested();
Layer layer = this[layerIndex];
var layerimagePath = $"{FolderImageName}/{layerIndex:D8}.png";
outputFile.PutFileContent(layerimagePath, layer.CompressedBytes, ZipArchiveMode.Create);
progress++;
}
}
protected override void DecodeInternally(string fileFullPath, OperationProgress progress)
{
using (var inputFile = ZipFile.Open(fileFullPath, ZipArchiveMode.Read))
{
var entry = inputFile.GetEntry(FileConfigName);
if (ReferenceEquals(entry, null))
{
Clear();
throw new FileLoadException($"{FileConfigName} not found", fileFullPath);
}
JsonSettings = Helpers.JsonDeserializeObject<Settings>(entry.Open());
LayerManager.Init(JsonSettings.Properties.Size.Layers);
entry = inputFile.GetEntry(FilePreviewTinyName);
if (!ReferenceEquals(entry, null))
{
using (Stream stream = entry.Open())
{
Mat image = new();
CvInvoke.Imdecode(stream.ToArray(), ImreadModes.AnyColor, image);
Thumbnails[0] = image;
stream.Close();
}
}
entry = inputFile.GetEntry(FilePreviewHugeName);
if (entry is not null)
{
using Stream stream = entry.Open();
Mat image = new();
CvInvoke.Imdecode(stream.ToArray(), ImreadModes.AnyColor, image);
Thumbnails[1] = image;
stream.Close();
}
for (uint layerIndex = 0; layerIndex < LayerCount; layerIndex++)
{
entry = inputFile.GetEntry($"{FolderImageName}/{layerIndex:D8}.png");
if (entry is null) continue;
using var stream = entry.Open();
this[layerIndex] = new Layer(layerIndex, stream, LayerManager)
{
PositionZ = JsonSettings.Layers?.Count > layerIndex ? JsonSettings.Layers[(int) layerIndex].Z : GetHeightFromLayer(layerIndex),
LiftHeight = JsonSettings.Layers?.Count > layerIndex ? JsonSettings.Layers[(int)layerIndex].Exposure.LiftHeight : GetInitialLayerValueOrNormal(layerIndex, BottomLiftHeight, LiftHeight),
LiftSpeed = JsonSettings.Layers?.Count > layerIndex ? JsonSettings.Layers[(int)layerIndex].Exposure.LiftSpeed : GetInitialLayerValueOrNormal(layerIndex, BottomLiftSpeed, LiftSpeed),
RetractSpeed = JsonSettings.Layers?.Count > layerIndex ? JsonSettings.Layers[(int)layerIndex].Exposure.RetractSpeed : RetractSpeed,
LightOffDelay = JsonSettings.Layers?.Count > layerIndex ? JsonSettings.Layers[(int)layerIndex].Exposure.LightOffTime : GetInitialLayerValueOrNormal(layerIndex, BottomLightOffDelay, LightOffDelay),
ExposureTime = JsonSettings.Layers?.Count > layerIndex ? JsonSettings.Layers[(int)layerIndex].Exposure.LightOnTime : GetInitialLayerValueOrNormal(layerIndex, BottomExposureTime, ExposureTime),
LightPWM = JsonSettings.Layers?.Count > layerIndex ? JsonSettings.Layers[(int)layerIndex].Exposure.LightPWM : GetInitialLayerValueOrNormal(layerIndex, BottomLightPWM, LightPWM),
};
}
progress.ProcessedItems++;
}
LayerManager.GetBoundingRectangle(progress);
}
public override void SaveAs(string filePath = null, OperationProgress progress = null)
{
if (RequireFullEncode)
{
if (!string.IsNullOrEmpty(filePath))
{
FileFullPath = filePath;
}
Encode(FileFullPath, progress);
return;
}
if (!string.IsNullOrEmpty(filePath))
{
File.Copy(FileFullPath, filePath, true);
FileFullPath = filePath;
}
using (var outputFile = ZipFile.Open(FileFullPath, ZipArchiveMode.Update))
{
outputFile.PutFileContent(FileConfigName, JsonConvert.SerializeObject(JsonSettings, Formatting.Indented), ZipArchiveMode.Update);
}
//Decode(FileFullPath, progress);
}
#endregion
}
}