Files
UVtools/UVtools.Core/Extensions/MathExtensions.cs
T
Tiago Conceição 0ba61780b7 v2.4.0
* (Upgrade) EmguCV/OpenCV to v4.5.1
* (Upgrade) AvaloniaUI to 1.0
* (Improvement) GUI re-touched
* (Improvement) Make pixel editor tab to disappear when pixel editor is disabled
* (Improvement) Simplify the output filename from PrusaSlicer profiles
* (Improvement) All operations require a slicer file at constructor rather than on execute, this allow exposure the open file to the operation before run it
* (Improvement) Calibrations: Auto set "Mirror Output" if open file have MirrorDisplay set
* (Change) Tool - Redraw model/supports icon
* (Change) photon and cbddlp to use version 3 by default
* (Add) Tool - Dynamic layer height: Analyze and optimize the model with dynamic layer heights, larger angles will slice at lower layer height
        while more straight angles will slice larger layer height. (#131)
* (Add) Calibration - Exposure time finder: Generates test models with various strategies and increments to verify the best exposure time for a given layer height
* (Add) File load checks, trigger error when a file have critical errors and attempt to fix non-critical errors
  * Layers must have an valid image, otherwise trigger an error
  * Layers must have a incremental or equal position Z than it previous, otherwise trigger an error
  * If layer 0 starts at 0mm it will auto fix all layers, it will add Layer Height to the current z at every layer
* (Add) Tool - Edit print parameters: Allow set parameters to each x layers and skip n layers inside the given range.
        This allow the use of optimizations in a layer pattern, for example, to set 3s for a layer but 2.5s for the next.
* (Add) Layer height property to "Layer Data" table: Shows layer height for the slice
* (Fix) When automations applied and file is saved, it will not warn user about file overwrite for the first time save
* (Fix) Tool - Redraw model/supports: Disable apply button when no file selected
* (Fix) Tool - Infill: Lack of equality member to test if same infill profile already exists
* (Fix) Auto converted files from SL1 where clipping filename at first dot (.), now it only strips known extensions
* (Fix) SL1 encoded files wasn't generating the right information and lead to printer crash
* (Fix) PrusaSlicer printer "Anycubic Photon S" LiftSpeed was missing and contains a typo (#135)
* (Fix) PrusaSlicer profile manager wasnt marking missing profiles to be installed (#135)
* (Fix) PrusaSlicer folder search on linux to also look at %HOME%/.config/PrusaSlicer (#135, #136)
* (Fix) Operations were revised and some bug fixed, most about can't cancel the progress
* (Fix) Some typos on tooltips
* (Fix) Prevent PhotonS from enconding, it will trigger error now as this format is read-only
* **(Fix) Ctrl + Shift + Z to redo the last operation:**
  * The layer range is reseted instead of pull the used values
  * Tool - Arithmetic always disabled
  * Action - Layer import didn't generate info and always disabled
2021-02-06 22:09:55 +00:00

119 lines
3.9 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Globalization;
namespace UVtools.Core.Extensions
{
public static class MathExtensions
{
public static byte Clamp(this byte value, byte min, byte max)
{
return value <= min ? min : value >= max ? max : value;
}
public static sbyte Clamp(this sbyte value, sbyte min, sbyte max)
{
return value <= min ? min : value >= max ? max : value;
}
public static ushort Clamp(this ushort value, ushort min, ushort max)
{
return value <= min ? min : value >= max ? max : value;
}
public static short Clamp(this short value, short min, short max)
{
return value <= min ? min : value >= max ? max : value;
}
public static uint Clamp(this uint value, uint min, uint max)
{
return value <= min ? min : value >= max ? max : value;
}
public static int Clamp(this int value, int min, int max)
{
return value <= min ? min : value >= max ? max : value;
}
public static ulong Clamp(this ulong value, ulong min, ulong max)
{
return value <= min ? min : value >= max ? max : value;
}
public static long Clamp(this long value, long min, long max)
{
return value <= min ? min : value >= max ? max : value;
}
public static float Clamp(this float value, float min, float max)
{
return value <= min ? min : value >= max ? max : value;
}
public static double Clamp(this double value, double min, double max)
{
return value <= min ? min : value >= max ? max : value;
}
public static decimal Clamp(this decimal value, decimal min, decimal max)
{
return value <= min ? min : value >= max ? max : value;
}
public static T Clamp<T>(T value, T min, T max) where T : IComparable<T>
{
if (value.CompareTo(min) < 0)
return min;
if (value.CompareTo(max) > 0)
return max;
return value;
}
public static uint DecimalDigits(this float val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr)) return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint) (valStr.Substring(index).Length - 1);
}
public static uint DecimalDigits(this double val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr)) return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint)(valStr.Substring(index).Length - 1);
}
public static uint DecimalDigits(this decimal val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr) || valStr[^1] == '.') return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint)(valStr.Substring(index).Length - 1);
}
public static bool IsInteger(this float val, float tolerance = 0.0001f) => Math.Abs(val - Math.Floor(val)) < tolerance;
public static bool IsInteger(this double val, double tolerance = 0.0001) => Math.Abs(val - Math.Floor(val)) < tolerance;
public static bool IsInteger(this decimal val) => val == Math.Floor(val);
}
}