mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 01:52:32 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
113 lines
3.6 KiB
C#
113 lines
3.6 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Collections.Generic;
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using UVtools.Core.Operations;
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using UVtools.Core.Scripting;
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namespace UVtools.ScriptSample;
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/// <summary>
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/// A workflow automation sample
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/// </summary>
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public class ScriptAutomateWorkflowSample : ScriptGlobals
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{
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private readonly ScriptCheckBoxInput InputErode = new()
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{
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Label = "Erode base layers",
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Value = true
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};
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private readonly ScriptCheckBoxInput InputReliefRaft = new()
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{
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Label = "Relief raft",
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Value = true
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};
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private readonly ScriptCheckBoxInput InputPixelDimming = new()
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{
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Label = "Pixel dimming base layers",
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Value = true
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};
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/// <summary>
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/// Set configurations here, this function trigger just after load a script
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/// </summary>
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public void ScriptInit()
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{
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Script.Name = "Automate my workflow";
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Script.Description = "A workflow automation sample";
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Script.Author = "Tiago Conceição";
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Script.Version = new Version(0, 1);
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Script.UserInputs.AddRange(new []
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{
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InputErode,
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InputReliefRaft,
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InputPixelDimming
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});
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}
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/// <summary>
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/// Validate user inputs here, this function trigger when user click on execute
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/// </summary>
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/// <returns>A error message, empty or null if validation passes.</returns>
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public string? ScriptValidate()
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{
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return null;
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}
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/// <summary>
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/// Execute the script, this function trigger when when user click on execute and validation passes
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/// </summary>
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/// <returns>True if executes successfully to the end, otherwise false.</returns>
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public bool ScriptExecute()
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{
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List<Operation> operations = new();
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// Morph bottom layers
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if (InputErode.Value)
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{
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OperationMorph morph = new(SlicerFile)
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{
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MorphOperation = OperationMorph.MorphOperations.Erode,
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Iterations = 4,
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};
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morph.SelectBottomLayers();
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operations.Add(morph);
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}
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// Raft relief
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if (InputReliefRaft.Value)
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{
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OperationRaftRelief raftRelief = new(SlicerFile)
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{
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ReliefType = OperationRaftRelief.RaftReliefTypes.Relief,
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};
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operations.Add(raftRelief);
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}
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// Dim and apply checkboard pattern to bottom layers
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if (InputPixelDimming.Value)
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{
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OperationPixelDimming pixelDimming = new(SlicerFile);
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pixelDimming.GeneratePixelDimming("Chessboard");
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pixelDimming.SelectBottomLayers();
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operations.Add(pixelDimming);
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foreach (var operation in operations) // Loop all my created operations to execute them
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{
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Progress.ThrowIfCancellationRequested(); // Abort operation, user requested cancellation
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operation.ROI = Operation.ROI; // Copy user selected ROI to my operation
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operation.MaskPoints = Operation.MaskPoints; // Copy user selected Masks to my operation
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if (!operation.CanValidate()) continue; // If cant validate don't execute the operation
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operation.Execute(Progress);
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}
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}
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// return true if not cancelled by user
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return !Progress.Token.IsCancellationRequested;
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}
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} |