Files
UVtools/Scripts/UVtools.ScriptSample/ScriptTester.cs
T
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

107 lines
3.9 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Util;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Threading.Tasks;
using UVtools.Core;
using UVtools.Core.EmguCV;
using UVtools.Core.Extensions;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample;
/// <summary>
/// Change layer properties to random values
/// </summary>
public class ScriptChangeLayesrPropertiesSample : ScriptGlobals
{
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Change layer properties";
Script.Description = "Change layer properties to random values :D";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return null;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
var dict = new Dictionary<uint, List<(Point[] points, Rectangle rect)>>();
Parallel.For(Operation.LayerIndexStart, Operation.LayerIndexEnd + 1, CoreSettings.GetParallelOptions(Progress), layerIndex =>
{
using var mat = SlicerFile[layerIndex].LayerMat;
using var contours = mat.FindContours(out var hierarchy, RetrType.Tree);
var hollowContours = new List<(Point[] points, Rectangle rect)>();
dict.Add((uint)layerIndex, hollowContours);
for (int i = 0; i < contours.Size; i++)
{
// Only hollow areas inside model
if (hierarchy[i, EmguContour.HierarchyParent] == -1) continue;
hollowContours.Add((contours[i].ToArray(), CvInvoke.BoundingRectangle(contours[i])));
}
});
foreach (var (layerIndex, contours) in dict)
{
if (!dict.TryGetValue(layerIndex + 1, out var nextContours)) continue; // No next layer with results
foreach (var tuple in contours)
{
Mat? thisContourMat = null;
foreach (var nextTuple in nextContours)
{
if (!tuple.rect.IntersectsWith(nextTuple.rect)) continue;
if (thisContourMat is null)
{
thisContourMat = EmguExtensions.InitMat(SlicerFile.Resolution);
using var vec = new VectorOfPoint(tuple.points);
CvInvoke.DrawContours(thisContourMat, vec, -1, EmguExtensions.WhiteColor, -1);
}
using var nextContourMat = thisContourMat.NewBlank();
using var vecNext = new VectorOfPoint(nextTuple.points);
CvInvoke.DrawContours(nextContourMat, vecNext, -1, EmguExtensions.WhiteColor, -1);
CvInvoke.BitwiseAnd(thisContourMat, nextContourMat, nextContourMat);
if (CvInvoke.CountNonZero(nextContourMat) == 0) continue; // Does not intersect!
// Intersecting here!
}
thisContourMat?.Dispose();
}
}
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}