Files
UVtools/Scripts/UVtools.ScriptSample/ScriptAutomateWorkflowSample.cs
T
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

113 lines
3.6 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections.Generic;
using UVtools.Core.Operations;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample;
/// <summary>
/// A workflow automation sample
/// </summary>
public class ScriptAutomateWorkflowSample : ScriptGlobals
{
private readonly ScriptCheckBoxInput InputErode = new()
{
Label = "Erode base layers",
Value = true
};
private readonly ScriptCheckBoxInput InputReliefRaft = new()
{
Label = "Relief raft",
Value = true
};
private readonly ScriptCheckBoxInput InputPixelDimming = new()
{
Label = "Pixel dimming base layers",
Value = true
};
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Automate my workflow";
Script.Description = "A workflow automation sample";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
Script.UserInputs.AddRange(new []
{
InputErode,
InputReliefRaft,
InputPixelDimming
});
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return null;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
List<Operation> operations = new();
// Morph bottom layers
if (InputErode.Value)
{
OperationMorph morph = new(SlicerFile)
{
MorphOperation = OperationMorph.MorphOperations.Erode,
Iterations = 4,
};
morph.SelectBottomLayers();
operations.Add(morph);
}
// Raft relief
if (InputReliefRaft.Value)
{
OperationRaftRelief raftRelief = new(SlicerFile)
{
ReliefType = OperationRaftRelief.RaftReliefTypes.Relief,
};
operations.Add(raftRelief);
}
// Dim and apply checkboard pattern to bottom layers
if (InputPixelDimming.Value)
{
OperationPixelDimming pixelDimming = new(SlicerFile);
pixelDimming.GeneratePixelDimming("Chessboard");
pixelDimming.SelectBottomLayers();
operations.Add(pixelDimming);
foreach (var operation in operations) // Loop all my created operations to execute them
{
Progress.ThrowIfCancellationRequested(); // Abort operation, user requested cancellation
operation.ROI = Operation.ROI; // Copy user selected ROI to my operation
operation.MaskPoints = Operation.MaskPoints; // Copy user selected Masks to my operation
if (!operation.CanValidate()) continue; // If cant validate don't execute the operation
operation.Execute(Progress);
}
}
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}