Files
Tiago Conceição c3c952bd26 v3.13.0
- **Benchmark tool:**
  - (Add) Reference machine Intel® Core™ i9-13900K @ 5.5 GHz
  - (Improvement) Layout and arrangement
- **Windows MSI:**
  - (Improvement) Move registry keys from HKCU to HKLM
  - (Improvement) Sign MSI package
  - (Upgrade) Windows MSI: Wix 3 to 4
- (Fix) SL1: Change `SupportPillarWideningFactor` from ushort to float
- (Fix) PCB exposure: Implement G02 and G03 arcs (#692)
- (Upgrade) .NET from 6.0.15 to 6.0.16
- (Upgrade) openCV from 4.6.0 to 4.7.0
2023-04-23 23:35:19 +01:00

181 lines
5.1 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Globalization;
namespace UVtools.Core.Extensions;
public static class MathExtensions
{
/*public static byte Clamp(this byte value, byte min, byte max)
{
return value <= min ? min : value >= max ? max : value;
}
public static sbyte Clamp(this sbyte value, sbyte min, sbyte max)
{
return value <= min ? min : value >= max ? max : value;
}
public static ushort Clamp(this ushort value, ushort min, ushort max)
{
return value <= min ? min : value >= max ? max : value;
}
public static short Clamp(this short value, short min, short max)
{
return value <= min ? min : value >= max ? max : value;
}
public static uint Clamp(this uint value, uint min, uint max)
{
return value <= min ? min : value >= max ? max : value;
}
public static int Clamp(this int value, int min, int max)
{
return value <= min ? min : value >= max ? max : value;
}
public static ulong Clamp(this ulong value, ulong min, ulong max)
{
return value <= min ? min : value >= max ? max : value;
}
public static long Clamp(this long value, long min, long max)
{
return value <= min ? min : value >= max ? max : value;
}
public static float Clamp(this float value, float min, float max)
{
return value <= min ? min : value >= max ? max : value;
}
public static double Clamp(this double value, double min, double max)
{
return value <= min ? min : value >= max ? max : value;
}
public static decimal Clamp(this decimal value, decimal min, decimal max)
{
return value <= min ? min : value >= max ? max : value;
}
public static T Clamp<T>(T value, T min, T max) where T : IComparable<T>
{
if (value.CompareTo(min) < 0)
return min;
if (value.CompareTo(max) > 0)
return max;
return value;
}*/
public static uint DecimalDigits(this float val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr)) return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint) (valStr[index..].Length - 1);
}
public static uint DecimalDigits(this double val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr)) return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint)(valStr[index..].Length - 1);
}
public static uint DecimalDigits(this decimal val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr) || valStr[^1] == '.') return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint)(valStr[index..].Length - 1);
}
public static bool IsInteger(this float val, float tolerance = 0.0001f) => Math.Abs(val - Math.Floor(val)) < tolerance;
public static bool IsInteger(this double val, double tolerance = 0.0001) => Math.Abs(val - Math.Floor(val)) < tolerance;
public static bool IsInteger(this decimal val) => val == Math.Floor(val);
public static int GCD(int a, int b)
{
while (a != 0 && b != 0)
{
if (a > b)
a %= b;
else
b %= a;
}
return a | b;
}
public static uint GCD(uint a, uint b)
{
while (a != 0 && b != 0)
{
if (a > b)
a %= b;
else
b %= a;
}
return a | b;
}
public static ulong GCD(ulong a, ulong b)
{
while (a != 0 && b != 0)
{
if (a > b)
a %= b;
else
b %= a;
}
return a | b;
}
/// <summary>
/// Returns sqrt(x<sup>2</sup> + y<sup>2</sup>) without intermediate overflow or underflow.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public static float Hypot(float x, float y) => (float)Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2));
/// <summary>
/// Returns sqrt(x<sup>2</sup> + y<sup>2</sup>) without intermediate overflow or underflow.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns></returns>
public static double Hypot(double x, double y) => Math.Sqrt(Math.Pow(x, 2) + Math.Pow(y, 2));
/// <summary>
/// Returns rad to deg
/// </summary>
/// <param name="value">Rad value</param>
/// <returns></returns>
public static float Deg(float value) => (float)(value * 180 / Math.PI);
public static double Deg(double value) => value * 180 / Math.PI;
}